Please, create some kind of change. I find the mouth and lip combinations are off in several places, I can give you one correction so far - saying the word "Works" for example, I mostly corrected the W. As I've explained in the past on the feedback tracker, You seem to have an extra Viseme...More
Create a new character and apply any custume/prop to it. Use the "Hide Body Mesh Tool" to hide all of the character faces. (This is something I do with a full-body suit.) Now export to FBX, and use InstaLOD to create LODs. You'll find that the resulting LOD meshes include a mix of the outfit...More
Hi I was setting up an NPC for may game with an ongoing story ark of becoming a mom. So I used morph creator (from IC8) to give her a pregnant slider. I figured to advancing that slider at deferent points in the game is better than having 3 copies of the model. The slider is only on the...More
This software keeps surprising me and NOT in the good way, what are your devs thinking ffs?! You add the feature to invert normals but you can only do it to the WHOLE mesh and not selectively on problematic parts like collars of shirts? How are you people still making money? Please add the...More
i got this message : the pursharte record for this product could not be found reallusion evry time i try to install the Plug-in after buying it ....More
I had to convert the hair into clothing and disable the vertex assigned hair in order to enable soft cloth. In order to get the hair as a functional skin weighted cloth (this will work for fur as well all over the body) - In a previous FT post, I recommended using a hair root map (UV blocks...More
On the page: https://manual.reallusion.com/character-creator-4/content/enu/4.0/15_SkinGen/Basic-Concepts/Baking-All-Skin-Textures.htm On step 3: "Execute the Modify > Bake All Skin Textures command."...More
A big problem of textures made for Rec.709 is that they look ugly when the exposure of the scene isn't set for the skin. The skin typically looks too bright in a bright scene and looses any details. It would be cool to have HDR textures that can be used with ACEScg in Unreal....More
I would like to have an editor that allows me to create corrective morphs and try them out live by moving the bones. It would be great if I only had to do one side and the editor would create the other side automatically....More
As far as I understand there is only a "mirror copy" feature in the mesh editor that allows to symmetrize a character. I would like to create corrective morphs and for this, I would like to have an actual mirror feature so that I can save the left and right side as corrective morphs....More