692 issues found

0

Votes
Released
Steps to reproduce crash:
1. Add used bone to the spring effects
2. adjust the harness slider to max (can't seem to edit the level once a preset is loaded-big issue)...More
  •  1
  •  952
Bug
Submitted by Ascensi

0

Votes
Not Reproducible
I reopened a project I was working on yesterday, and I noticed I couldn't find my Content Manage. I pressed f4, but nothing happened. I went up into Window and saw there were no options to enable the Content Manager. I tried the different workspace presets... nothing.
So now it seems my Content...More
  •  1
  •  929
Submitted by dingusprod

0

Votes
Active
It would really be helpful to see how the bones are working during an animation especially with weight painting or with spring effects and xray mode....More
  •  0
  •  204
Submitted by Ascensi

0

Votes
Active
Hello,
I would like to suggest the ability to define export sets for the bones.
For instance, when exporting it would be great to have a check box to turn off bones I don't want (Maybe I want fingers, facial bones, chest bones, maybe I dont). My current desired character set does not need...More
  •  0
  •  217
Submitted by foy

0

Votes
Active
Some areas can look very glitchy and to new users they may not trust the process when things don't look right. Having a slider that can allow the users to transition to a t-pose will give them better feedback to help show they're on the right track.
Even the most skilled can become frustrated...More
  •  0
  •  216
Submitted by Ascensi

3

Votes
Active
My experience is perfectly fine without this forced "help". I have to flip it back to 4096 immediately every darn time. My system doesn't even begin to break a sweat at these levels, which is why things like this are not a bad idea, optionally. At worst, I should be able to say no thank you...More
  •  0
  •  223
Submitted by bad_character

0

Votes
Active
Working with Exotic creatures as hybrid characters often requires adjustments as to how the joints will move uniquely. I currently having an issue with finishing a character 97% done for the marketplace only to discover some joints will not work properly unless flipped or rotated differently...More
  •  0
  •  243
Submitted by Ascensi

0

Votes
Not Reproducible
the problem is shown in video
https://youtu.be/Db_MnUJTLmQ...More
  •  2
  •  261
Submitted by Anna Mironova

0

Votes
Active
I don't know why we can't use the bone Gizmo display inside Edit Mesh, it almost seems like a waste for an extremely useful concept.
Sometimes with custom characters, bones or the mesh may drift apart from each other. The Bones might be in an ideal location but you want to have the rest of...More
  •  1
  •  248
Submitted by Ascensi

0

Votes
Not Reproducible
A couple issues that might be connected to the same problem.
1. It took a long while to discover what might be making the body and arm materials render black during animation playback. This issue is also present in iC8. Enabling smooth mesh be subdivision seems to correct the render but...More
  •  12
  •  616
Submitted by Ascensi
1 ... 49505152 53 54555657 ... 70