I originally posted in the forum as I hadn't noticed the Feedback tracker. I have been creating a male model and he has no underarm hair. Why can we have all other types of body hair but not that one? I saw this on the Renderosity site (please see attached) and it's exactly what I'm talking...More
*Various automatic toon joint profiles to apply to CC3+ characters *Universally apply toon joint to any kind of character defined in the Characterization process. *Apply physics to threshold range of particles between joints - could be spring joint so entire arm, leg, neck has a ripple/wave...More
This issue has been noted by another in the forum - and that person has equipment far newer and more powerful than myself, so OS and gear are NOT the issue, which is: If using 'rear hair', see attachment, then the scene will not render in .mp4 or .avi. Remove said item and it renders fine,...More
Hi Reallusion Team, I would like to offer 2 suggestions 1. Would be awesome if Character Creator would be able to generate characters based on fed parameters such as head, body, skin, etc. Using AI algorithms etc. Seems like this is the way technology is progressing through....More
- some custom hairs don't appear in saved projects; opacity is not an issue, just not visible. The "eye" is on in the scene tab. -Selecting certain saved custom hairs in content manager causes an immediate crash (never did this before since update) - Saving custom hair causes a file corruption...More
so I've noticed when creating spring bones they sometimes clip into my models, so a good suggestion would be collider bones, like how its possible in Unity, so parts of the spring bone will no longer clip into characters....More
Currently, to my knowledge. there is not easy way of skin weighting clothing like this. while the presets work for the lower portion (below the neck,) anything above will clip through the head, having a setting for the clothing layers, or having a vertex assignment for the head (like there...More
Unreal 5.2 ML Deformer is impressive. I’d like a muscle deformation system and random pose generator to be used with Unreal Engine at some point....More