56 issues found

0

Votes
Not Reproducible
I had mapped all the visemes 8-7 and when i applied acculips to iclone they werent working correctly
so i went back to cc4 and saw that it had changed from 8-7 to the 1-1 and they were all messed up
when i loaded the saved facial profile still didnt load the 8-7 visemes as i had saved them...More
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Submitted by ahingel

0

Votes
Not Reproducible
Tried to export the character with open a pose applied, to unreal, but it didnt export
it came in t pose
but from iclone exports fine...More
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Submitted by ahingel

0

Votes
Released
Steps to reproduce the issue
1. Create a new project in CC4 and add the Camila character to the scene (Also tested with the neutral male and female characters same result)
2. Open the Perform List Editor and add a .italk file from the Digital Soul collection...More
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Submitted by Zimos

0

Votes
Not Reproducible
the problem is shown in video
https://youtu.be/Db_MnUJTLmQ...More
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Submitted by Anna Mironova

1

Votes
Active
For fast iteration, have a scrollable part list of common Human, animal and creature bone configurations. These parts would be all normal CC bones but more than one of the same templates would designate the character a "Multi-Ped Hybrid HIK Character" etc
Some hand templates with finger joint...More
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Submitted by Ascensi

0

Votes
Not a Bug
I imported a creature (a horse) into CC4, set up a profile, then imported an animation. On some frames, the arms flip 180 degrees.
The problem does not exist in Blender, Unity, Cascateur.
- Import Horse.FBX into CC4...More
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Submitted by Saeder

0

Votes
Active
I have created a character and optimised it to an ActorBUILD. I have applied a simple idle motion and attempted to export to FBX. It only exports the Mesh and fails when I include the motion as well. The same CC3+ character (the back-up) will export the mesh and motion fine with exactly the...More
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Submitted by leeprobert

0

Votes
Assigned
Hello,
Having issue with smart hair shader set up (Alpha) in Blender Cycles. Character from CC4 to Blender via CC4 addon, then materials set up in Blender with node wrangler. Scalp and hair transparency have issues and remain black. Overall quality of hair is blocky and spotted with black...More
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Submitted by mdl1690

2

Votes
Not Reproducible
Following a thread in Reallusion support, it has been suggested that we post the following query here to the Feedback tracker as well:
We've been trying to figure out an issue regarding animations and blendshapes coming from a CC4 character into Unity.
We cannot use blendshapes while an animation...More

0

Votes
Not a Bug
If you want to fix some morphs and reupload the file, the morphs dont update
neither with the fbx import neither with the frame sequence...More
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  •  188
Submitted by ahingel
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