91 issues found

8

Votes
Active
glTF has seen wide adoption across the industry with many large companies and game engines adding import and export support in recent years: https://www.khronos.org/gltf/#gltf_ecosystem
This would also be optimal for exporting the PBR textures and settings of the character, because FBX does...More
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Submitted by DialogueTrainer

0

Votes
Closed
I open CC4 and load a character .. sliders don't show... I go to help and refresh sliders... the list is populated, but there are still no sliders. Headshot sliders are absent as well. This is frustrating please help me fix it....More
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Submitted by that.west.african

2

Votes
Active
I wish Reallusion would add support for UDIMs for other things also then Character meshes... I miss the ability to have Hirez textures onto several cloth objects :(...More
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Submitted by nildoessa

0

Votes
Active
I am not sure about the reason behind Tear-Line exclusion from Iray.
It is simply becomes invisible while rendering with Iray.
Not only that. I believe you guys should work out a better Iray shader for eyes, which is quite underdeveloped compare to real-time DHS....More
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Submitted by 4u2ges

2

Votes
Active
Does reallusion have any plan to update the Headshot plugin to include Pixar style filter?
If the headshot plugin could take a 3D cartoon image and transform it so that we can animate it that would be a great feature....More
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Submitted by info_20090922174441219

0

Votes
Active
I find it unfair that morph data within the Facial Profile Editor can only be edited inside CC4.
Many Cinema 4D users also work with CC4,
and it would be much more convenient if facial morph data could be modified in C4D and then applied back to CC4....More
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  •  625
Submitted by ckseka61

0

Votes
Assigned
Hello, I've come across an issue when using the volumetric lighting. When using the volumetric light on any character, any hair on the model (including eyelashes) will have a dark and choppy outline.
Steps to reproduce:
1. Select Content > Template > Actor > Character > Clothed (Any clothed...More
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Submitted by powerfulZ

0

Votes
Active
Hi all, I am new to the Goz ->CC4 pipeline and am experiencing several problems getting my mesh from Zbrush back to CC4. This is already the fourth project I start and can't finish because I have errors in the rig when I relink the mesh to CC4.
I have seen several videos of the suggested workflow...More
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Submitted by albaccardounisa

1

Votes
Assigned
Opening a saved file of a character I was working on it says the "Human Anatomy Set" is an unpurchased item, which is incorrect. Even if I try to GOZ the character out it wont let me until I purchase again the already purchased pack.
I tried activating library and purchased items - The issue...More
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Submitted by Tigernaut

0

Votes
Assigned
While ON, "Eliminate Shadow Artifact" produces horrible artifacts on eye mesh (screenshot 1). And it is getting worse under certain lights condition
Eye should be excluded from this settings.
NVIDIA SDK manual suggests enabling shadow_terminator_offset_mode = on (in CC it equals to Eliminate...More
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  •  579
Submitted by 4u2ges
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