173 issues found

2

Votes
Active
Similar to the GoZ (Zbrush) integration, it would be valuable to get the integration with 3DCoat software for similar use case. Zbrush has been acquired by Maxon and the license cannot be afforded by many. 3DCoat on the other hand is cheaper than owning Zbrush with many advanced features....More
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Submitted by myraza

2

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Active
Fbx exporting is not working with Blender or Maya settings but working with Unity settings preset....More
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Submitted by rameshchandra

2

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Active
hey,
it would be great if be able to export character that compatible with WonderDynamics protocol :]
cheers ......More
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Submitted by davood.kharmanzar

2

Votes
Active
Hi, I'd like to import the Wonder Studio & Move.ai motion capture fbx data into CC4 like Plask, Mixamo, Pixcap. It would be great for me....More
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Submitted by mantas.thumps.0z

2

Votes
Not Reproducible
Following a thread in Reallusion support, it has been suggested that we post the following query here to the Feedback tracker as well:
We've been trying to figure out an issue regarding animations and blendshapes coming from a CC4 character into Unity.
We cannot use blendshapes while an animation...More

2

Votes
Not Reproducible
Any update to when this problem will be rectified? Can not import Daz 8 character into CC4 without everything looking out of place. Thanks in advance...More
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Submitted by ccsmith1

2

Votes
Active
https://forum.reallusion.com/513711/We-Need-Unreal-Engine-IK-Bone-Support...More
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Submitted by User1278365123

2

Votes
Active
When using GoZ to send a character to Zbrush, The mesh size is way too large in Zbrush to properly use the tools. In the Screenshot, you can see that changing the brush size slider to 1000 from the default 64, doesn't allow you a large enough brush to do much on the mesh. I believe Zbrush...More
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Submitted by CangridHoss

2

Votes
Not Reproducible
Exporting from cc4 to zbrush works fine, but reimporting back to cc4 opened cc3 instead.
I tried preference-goz-update path to cc4 (even with a zbrush run as admin and I still receive an error message...More
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Submitted by fperreault007

1

Votes
Active
When exporting a character from CC4 or iClone 8, the hair mesh conform and expression blends appear to move in the wrong word direction.
For example, I have a character with a mask, that mask is being treated as hair and the facial expressions are transferring their movement on to the mask...More
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Submitted by spencerreeve
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