I've cycled through the list of bones to identify influences and also selected verts on body parts such as the foot to know why the verts are being stretched over to the opposite side as if the Characterization ignores the toe weight paint - Also why in bone edit mode the breast bones are symmetric...More
Hey, I'm using Unreal 5.1 and I'm trying to use the current version of the auto setup for it, but it doesn't work. I've seen online some people seemingly have access to the Unreal 5 auto setup plugin, is that available? -Justin...More
Clothes are not converted correctly in Transformer. I put clothes, hair, and shoes on DAZ's G8F, exported it with FBX, and loaded it with CC4's Transformer, but the hair, shirt, and shoes were loaded with a downward shift. The shape of the shirt has also collapsed. Also, when I exported the...More
Hi, I have a problem with the content manager, after installing the CC4 my content manager is not initializing, I also attached a screenshot, it does not load the content manager....More
Steps to reproduce issue 1. In CC4, create a character, save and send to iClone 2. In iClone 8.1, create two custom animations on the timeline (using Edit Motion Layer), e.g one clip at frames 0-60, another clip at frames 100-160...More
Hello, The hotfix provided for texture path bug in content manager ( https://drive.google.com/file/d/1ycijcRRYAU71CxFyxebezV1bCyFBruFH/view?usp=share_link ) does not work for me. I have not anything special on my computer (PC / Win10 x64), the computer is on a AD domain and I am admin on...More
If Photoshop is selected as the default editor for textures, when editing a texture with Photoshop not started, it will ask for a license reactivation, as if it were used on a different PC. After inserting the correct Adobe id and password, Photoshop returned an error, as if it couldn't connect...More
Since the latest version of CC4 all the file paths of the Make up & SFX are broken. I've tried reinstalling but no luck. There was no issue like this in the previous version....More
First problem: It is not possible to import BVH files directly into CC4 as it was with 3DX. That means in order to create a custom profile we still need to use 3DX, or convert it to FBX outside of RL products. Example, is resent attempt to convert a huge library of Dataset BVH motions....More