Issue: In Unreal Engine 5.5, the new Import System with Interchange Plugins causes Morph Targets/Blendshapes for Character Creator (CC) characters to import incorrectly, with an offset or other inaccuracies, and sometimes they are even broken. This issue will be especially noticeable when playing...More
Steps to reproduce issue 1. In CC4, create a character, save and send to iClone 2. In iClone 8.1, create two custom animations on the timeline (using Edit Motion Layer), e.g one clip at frames 0-60, another clip at frames 100-160...More
With the lastest update that was released last week, I encountered a bug that makes CC4 crash. For some reason, the latest release reset the UI and content manager for me, so I had to resync my assets again. It kept on crashing when I tried to do that until I figured out what was making it...More
the update to 4.12 has reset the reference location for all the skin gen tools to (C:\Users\public\Documents) I use the Windows 10 function to assign the documents folder to a separate D drive Which uses (D:\Documents ) as it's reference CC4 was able to find all files located on the (D;...More
Ever since installing the 4.01 update, Character Creator freezes and then crashes when opening a Windows Load/Save Dialogue box. It seems to happen about 95% of the time. When I updated CC4, the first time that I went to Create->Accessory, I noticed that the window was showing files as "Large...More
Steps to reproduce this bug: 1- Download the project folder 2- Carefully watch this tutorial -> https://youtu.be/o2pda-px7N4?si=F3rCIVXvVrUQ_OWu (in between 0:00 and 3:00)...More
Following a thread in Reallusion support, it has been suggested that we post the following query here to the Feedback tracker as well: We've been trying to figure out an issue regarding animations and blendshapes coming from a CC4 character into Unity. We cannot use blendshapes while an animation...More
A couple issues that might be connected to the same problem. 1. It took a long while to discover what might be making the body and arm materials render black during animation playback. This issue is also present in iC8. Enabling smooth mesh be subdivision seems to correct the render but...More