198 issues found

0

Votes
Active
Pose based retargeting by using a Dynamic 3D version of the Human Retargeting Characterization map -the user customizes the 3D Characterization pose altering it to match the character to be retargeted. For example If you posed the Dynamic Human Characterization model into a quadruped pose there...More
  •  3
  •  1278
Submitted by Ascensi

0

Votes
Active
Some times the bone order is not ideal or the model has too many/unnecessary joints. Some might want to simplify the joints for games or prep a version of it for sale etc.
Often after creating an experimental character externally I'd import into CC4 and examine functionality with animation...More
  •  1
  •  213
Submitted by Ascensi

0

Votes
Active
When sending models to Zbrush using Goz, the model isn't scaled to Zbrush unit size to work properly with Symmetry - symmetry looses focus. (I've Talked with Paul Gaboury -Pixologic dev about this issue and he stated that this is the reason why it looses focus)
Solution:
CC4 needs to activate...More
  •  1
  •  947
Submitted by Ascensi

1

Votes
Active
(Essential for getting complex characters weight painted quickly that have duplicated joints) I have duplicated hands & arms but we should be able to paste the joint weights as the same.to a new area on the existing body that exists as duplicate joints without effecting the same verts where...More
  •  3
  •  306
Submitted by Ascensi

1

Votes
Active
If you are going to ask us to place suggestions and stuff in feedback tracker, it would be helpful to know its being viewed and taken into consideration by the development team at reallusion, so that we not just writing into the wind on wishful suggestions.
bodyshot: just like headshot but...More
  •  0
  •  276
Submitted by bellabypaul

2

Votes
Active
Does reallusion have any plan to update the Headshot plugin to include Pixar style filter?
If the headshot plugin could take a 3D cartoon image and transform it so that we can animate it that would be a great feature....More
  •  3
  •  383
Submitted by info_20090922174441219

2

Votes
Active
I have no reason to have or use Realusion software - I literally have no use for it - and I own it all pretty much. So don’t take this as negative, but the custom character situation kind of sucks. I find myself fighting the software constantly to get and keep a correct model.
Here are some...More
  •  5
  •  315
Submitted by bad_character

0

Votes
Active
Many programs have a welcome/home screen that helps users get quickly started with the program. I would like to see a welcome screen with the following options:
* New Character - then brings up options to create a new character
* Import Character...More
  •  0
  •  206
Submitted by Deborah Hearne

0

Votes
Active
When generating LODs for Unity, it would be useful if there was an option to share a single baked texture for all LODs rather than having several. This would save precious VRAM....More
  •  0
  •  267
Submitted by RichardMSmith76

0

Votes
Active
When exporting LODs for use in Unity, textures that have alpha channels (such as hair) lose their alpha channel.
To reproduce:
* Create a character with hair...More
  •  0
  •  223
Submitted by RichardMSmith76