198 issues found

0

Votes
Released
Steps to reproduce the issue
1. Create a new project in CC4 and add the Camila character to the scene (Also tested with the neutral male and female characters same result)
2. Open the Perform List Editor and add a .italk file from the Digital Soul collection...More
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Submitted by Zimos

0

Votes
Active
This issue is about educating creators to teach proper method to remove parts that would otherwise be impossible to hide if the creator tries to sculpt it down to nothing either externally or natively. I also wanted to point out this bug when using Edit proportions with scale then for whatever...More
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Submitted by Ascensi

5

Votes
Active
I use CC characters in Blender, and it's a huge pain to setup corrective shape keys for joints. While CC's default weight paint is better than Auto-Rig, it's still not realistic without substantial corrective work. CC already provides those sliders, why not let users use them in Blender by...More
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Submitted by path.to.the.future

7

Votes
Active
glTF has seen wide adoption across the industry with many large companies and game engines adding import and export support in recent years: https://www.khronos.org/gltf/#gltf_ecosystem
This would also be optimal for exporting the PBR textures and settings of the character, because FBX does...More
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Submitted by DialogueTrainer

0

Votes
Released
Hi, now that Genesis 9 is out, I would love to see support to import Genesis 9 characters using the Transformer Function.
Thanks :)...More
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Submitted by wintoons

0

Votes
Assigned
Good day,
my request applies to all products, i.e.:
CC, IC and CA...More
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Submitted by doskat

0

Votes
Assigned
Steps
1. Both character and clothing with physics enabled is set to self collision on modify tab ( to test cloth on cloth collision) -no rigid collisions enabled. In project settings, soft Vs soft collision is enabled.
I also have the shader set to quick just in case CC4 is struggling with...More
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Submitted by Ascensi

0

Votes
Active
When working with accurig and custom characters it would be great to be able to snap eye bones to the center of the eye geo
facial set up is currently a pain point in the accurig pipe line -...More
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Submitted by jamie3d

5

Votes
Active
There is a ton of potential with the Material Merge (UV) option for game dev. It can potentially save a lot of draw calls on a character. The problem is that there is no way to change what might need to be higher resolution.
A good example is with hair. If I want to combine a beard, mustache...More
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Submitted by DSD_Brian

2

Votes
Active
a cloth simulation system, which will dynamically add cloth wrinkles, related to a characters pose (physics driven, rather than based on morphs or pre-baking).
- I realise this is not a simple ask - but I've seen some impressive work being done on this area recently......More
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Submitted by Waterlane Studios
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