50 issues found

0

Votes
Not a Bug
The character creator's high heel function is a good one. However, the feet are not in good position in some poses and animations. This bug also appears in iclone and does not appear in the imported characters(non standard) via 3dxchange.Attached image....More
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Submitted by Isazforms

2

Votes
Assigned
Hello, I would like to raise something I think is unusual.
It comes from the following pipeline : Iclone with the curve editor → Character creator pipeline extension → Unreal Engine 4.23.
Observation: rotation from root motion are missing in unreal engine root bone animation tracks....More
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  •  972
Submitted by boubrit.azad

0

Votes
Active
hi when is the promised appearance editor update for the CC3 base models happening? seems abit long over due as it was promised for January?!...More
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Submitted by Siverse

3

Votes
Active
I have been using Character creator 3 pipeline
it seems like a fantastic option from editing to integration
however I have had many problems in relation to the structure of the skeleton game base in relation to the hands...More

8

Votes
Active
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Graphic engine used: Unreal engine 4
Character creator 3 pipeline: character set up ready to play with simplified bones all by default...More
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Submitted by jonathanlight

0

Votes
Assigned
hi have been trying to work out why it is that when i create a split head / body morph from one i have sculpted the eyes and teeth won't morph as well? can anyone please help?...More
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Submitted by Siverse

0

Votes
Active
Even with auto correct eyeblink, the result is not always accurate. especially with the eyelashes
Please give us the option to correct manual the blinking and to modify the eyelash during blinking
if there is already an option how we can do it , please tell me, cause i dont know that...More
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Submitted by ahingel

0

Votes
Active
There is a problem when a character is exported as FBX and then imported into Unreal with animations. When I try to retarget the animations from the mannequin character to my character there is always sliding feet or hands (IK) and the issue is probably happening from the wrong size of CC character...More
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Submitted by pixelpirate23

7

Votes
Active
ExPlus is almost useless to those of us working in game development if these ARKit blendshapes are stripped out of any character that's been converted to GameBase. I know the lack of polys will make the expressions less subtle but stripping them out completely is a huge mistake.
We could really...More
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Submitted by jerome.dipietro