57 issues found

32

Votes
Active
Please create and add a user interface and feature set to allow a user to create and save customized facial expressions and body morph settings as exportable morph dials for use in game engines as blendshapes....More

12

Votes
Active
I've been meaning to write this for a long time. This actually is a global issue related to iClone as well.
ALL edit modes (edit animation layer, edit mesh, edit weights, etc...) are suffering from poorly designed user interface.
I have not seen any other app where the keyboard/mouse shortcuts...More
  •  1
  •  866
Submitted by 4u2ges

8

Votes
Active
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Graphic engine used: Unreal engine 4
Character creator 3 pipeline: character set up ready to play with simplified bones all by default...More
  •  3
  •  2890
Submitted by jonathanlight

7

Votes
Active
ExPlus is almost useless to those of us working in game development if these ARKit blendshapes are stripped out of any character that's been converted to GameBase. I know the lack of polys will make the expressions less subtle but stripping them out completely is a huge mistake.
We could really...More
  •  2
  •  1547
Submitted by jerome.dipietro

5

Votes
Active
Can you please, please, make the autosetup for Unity and Unreal open source!!!
Please let us make your tools usable for production of "real" games, so we can fix the broken auto setup pipeline our self, and add all the lacking features and options in that system...
Best regards...More

5

Votes
Active
A lot of CC3+ characters, when exported to FBX are not stable on the ground. They are either above or below ground in an A Bind Pose.
Many of them slide forward by Y. This cause some problems while modeling and importing modeled cloth or accessories back to CC. Specially when exported with...More
  •  1
  •  989
Submitted by 4u2ges

4

Votes
Active
UE4 and CC3
Well This is a solution for the retarget in unreal engine 4 and CC3
It is a video made by a user who saw my request...More
  •  1
  •  2853
Submitted by jonathanlight

3

Votes
Not Reproducible
The new blendshapes added from ExPlus are fantastic. But sadly there is a major problem when using them when exported to other software such as Blender or Unity.
Those blendshapes are not working as they should in an export:
A25_Jaw_Open...More
  •  2
  •  1306
Submitted by Necka

3

Votes
Active
I have been using Character creator 3 pipeline
it seems like a fantastic option from editing to integration
however I have had many problems in relation to the structure of the skeleton game base in relation to the hands...More

2

Votes
Active
I am looking to generate a large toon-style crowd for an action/adventure/fantasy animation project that I am currently working on in my free time. For that purpose, I have been designing a suite, if you will, of stylized stock characters of diverse sizes, shapes, and ethnicities who will serve...More
  •  0
  •  568
Submitted by mmspear