Importing Daz G8 character through Transformer leads to issue with eyelash not fitting properly, as it merely places a CC3 base lash in an approximated position. Recommendation - allow the shape of the lash to morph though automatically so that it properly fits the actual G8 eyelid-shape transferred...More
It is not possible to create rolling flat eyes with CC, Not all Chatacter have rounded eyes e.g. Anime Character A another solution that came in my mind is buggy....More
If Photoshop is selected as the default editor for textures, when editing a texture with Photoshop not started, it will ask for a license reactivation, as if it were used on a different PC. After inserting the correct Adobe id and password, Photoshop returned an error, as if it couldn't connect...More
The teeth of the character don't move with the blendshapes when I open the character's mouth. How can I do proper lip sync in Unity with this? I exported the character from Character Creator 3 Pipeline and used the Dusk character. Also, how do I fix the eye lashes in Unity without effecting...More
Hello, I came across a problem today after I finally got around to testing out the Live Face Link with CC3 characters, and I noticed that one of the characters I made in CC3 using the Smart-Beard wouldn't animate the beard/moustache. I checked all the settings in CC3, and even reapplied the...More
The new blendshapes added from ExPlus are fantastic. But sadly there is a major problem when using them when exported to other software such as Blender or Unity. Those blendshapes are not working as they should in an export: A25_Jaw_Open...More
After starting the program, the "defaultScene" only appears briefly, then the program disappears in the task bar. It cannot be opened. I uninstalled and reinstalled it. Nothing changes. Installation and deinstallation via the HUB...More
There's a whole category of Daz Genesis based characters that Transformer screws up the neck vertices on when remapping for the CC3 one. Because by carefully applying some custom morphs you *can* get the necks to look pretty reasonable, it's clear that this remapping is just done incorrect...More