504 issues found

5

Votes
Assigned
Importing Daz G8 character through Transformer leads to issue with eyelash not fitting properly, as it merely places a CC3 base lash in an approximated position.
Recommendation - allow the shape of the lash to morph though automatically so that it properly fits the actual G8 eyelid-shape transferred...More
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Submitted by TonyDPrime

5

Votes
Hold
It is not possible to create rolling flat eyes with CC,
Not all Chatacter have rounded eyes e.g. Anime Character
A another solution that came in my mind is buggy....More
  •  2
  •  647
Submitted by vidi

4

Votes
Hold
The teeth of the character don't move with the blendshapes when I open the character's mouth. How can I do proper lip sync in Unity with this? I exported the character from Character Creator 3 Pipeline and used the Dusk character. Also, how do I fix the eye lashes in Unity without effecting...More
  •  3
  •  1985
Submitted by joseph.dalessandro

3

Votes
Active
I have a problem with the rig when exporting to Unity. I attached a image of my issue. Left is a default CC3+ character which you can see bends quite badly when arms aim up (and down). Right is how it should be.
I can supply a sample project if needed, but it is bigger than the max file size...More
  •  3
  •  182
Submitted by staron

3

Votes
Not Reproducible
After starting the program, the "defaultScene" only appears briefly, then the program disappears in the task bar. It cannot be opened. I uninstalled and reinstalled it. Nothing changes. Installation and deinstallation via the HUB...More
  •  5
  •  369
Submitted by Kinskydeluxe

3

Votes
Assigned
If Photoshop is selected as the default editor for textures, when editing a texture with Photoshop not started, it will ask for a license reactivation, as if it were used on a different PC. After inserting the correct Adobe id and password, Photoshop returned an error, as if it couldn't connect...More
  •  2
  •  660
Bug
Submitted by virtuali

3

Votes
Assigned
There's a whole category of Daz Genesis based characters that Transformer screws up the neck vertices on when remapping for the CC3 one. Because by carefully applying some custom morphs you *can* get the necks to look pretty reasonable, it's clear that this remapping is just done incorrect...More
  •  2
  •  824
Submitted by Kelleytoons

3

Votes
Assigned
I started with the overweight character then the CC3_Base Male and then tried various morphs. In my particular character I had to make him super large so I set full body scale to 450. There is a size difference already seen on the left foot... When I try to make both feet resized larger it...More
  •  2
  •  853
Submitted by Ascensi

2

Votes
Not Reproducible
The new blendshapes added from ExPlus are fantastic. But sadly there is a major problem when using them when exported to other software such as Blender or Unity.
Those blendshapes are not working as they should in an export:
A25_Jaw_Open...More
  •  2
  •  165
Submitted by Necka

2

Votes
Not Reproducible
hi there when ever i try to export the character with (Marge beard and browns into one object) option. i face the issue program crash and close....More
  •  2
  •  101
Submitted by skytemplegames
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