391 issues found

12

Votes
Active
I wish there was a export setting to separate the head and body meshes. I believe this would be more efficient in game engines that utilize blendshapes/morphs. Though you'd have two skinned meshes instead of one, only the head would have blendshapes since the body's verts aren't affected...More
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Submitted by mattrified

0

Votes
Not Reproducible
Original avatar is a separate fbx file without LODs.
all other LODs are in another fbx file, that FBX file doesn't have an original avatar at LOD0...More
  •  2
  •  303
Submitted by slamjs96

0

Votes
Closed
Program has become unusable since update. Freeze on startup.
Please respond with Fix...More
  •  2
  •  288
Submitted by ekowrichardson

0

Votes
Not Reproducible
FBX export to any tool target including Blender, Maya ect, fails to export certain long hair styles. Some shorter ones seem to be fine but not all.
Steps to reproduce are
1. start CC3, with embedded female avatar...More
  •  2
  •  380
Submitted by CGEN media

0

Votes
Assigned
hi have been trying to work out why it is that when i create a split head / body morph from one i have sculpted the eyes and teeth won't morph as well? can anyone please help?...More
  •  2
  •  458
Submitted by Siverse

1

Votes
Active
When I export FBX with Unreal preset and choose to merge all materials, CC3 decides to randomly split some UVs into small pieces.
This makes it very hard to predict the outcome of the exported texture and makes it nearly impossible to edit the textures after export.
Some kind of preview option...More
  •  2
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Submitted by Jaydead

0

Votes
Not Reproducible
From CC3 sent to iclone to 3dxchange , exported the eyeblink morph to fix
When i reimported to 3dxchange and into iclone it works fine. but when i send the character to CC3 the eyeblink morph changes back to the original (before it fixed). Its like its not been saved and doesnt transfer to...More
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Submitted by ahingel

13

Votes
Active
It's cumbersome, to say the least, to work with CC3 and Maya 2022 and the Arnold shader (Renderer). Can you create an auto-setup for Arnold, please?...More
  •  2
  •  891
Submitted by gamehatchers

1

Votes
Active
There is a problem when a character is exported as FBX and then imported into Unreal with animations. When I try to retarget the animations from the mannequin character to my character there is always sliding feet or hands (IK) and the issue is probably happening from the wrong size of CC character...More
  •  2
  •  1380
Submitted by pixelpirate23

0

Votes
Closed
Unable to import file “ExPlus_Remap.uasset”and“RL_LLF_AnimBP_Sample.uasset”. Unreal version 4.254...More
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  •  1919
Submitted by benliuhai
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