113 issues found

1

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Active
So I am not sure why there is no Pipeline already but Clip Studio is an amazing 2D & 3D program that works well with Everything Reallusion.... Please think about it. (=
Thank you....More

2

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Active
Please can the _SSSMaps be included in the textures folder when exporting a character that's been converted to GameBase?
so the equivalent of
Std_Skin_Head_Pbr_SSSMap.jpg...More
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Submitted by jerome.dipietro

0

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I want part of my decal to have a "true" transparency, but I cannot get it.
First, when you apply a 32 bit graphics with alpha channel, any material in iClone/CC applies alpha channel mask automatically (Screenshot 1)
Decal system should do the same. But it does not. Even if I slide alpha...More
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Submitted by 4u2ges

5

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Active
Can you please, please, make the autosetup for Unity and Unreal open source!!!
Please let us make your tools usable for production of "real" games, so we can fix the broken auto setup pipeline our self, and add all the lacking features and options in that system...
Best regards...More

2

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Active
So this is sort of an old bug refreshed.
You all know about the issue when importing some character (Daz in that case) that the Eyes are not closing completely.
Two known ways of fixing it:...More
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Submitted by Necka

0

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Assigned
Something has changes for the worse in the latest release.
1. This is easy to replicate and this is only happening in CC. Render a face with "Optimize with Full Screen Render" and WITHOUT Super Sampling. The render would come out squeezed horizontally. AS oppose rendering with "Optimize with...More
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Submitted by 4u2ges

0

Votes
Released
Major Issue with IRAy after the latest updates yesterday.
The Eyebrows render with a weird artifact still and now after the render finishes, try hitting the save icon on top left and you will notice the PNG, JPG options are gone, its showing imaterial as the file format. Needs a fix and update...More

0

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The problem is that in VR apps we are needing to use ForwardRendering for performance, meaning important things like subsurface scattering and HDRi lighting aren't available to us.
I know baking that stuff in as color info isn't the real thing but much better than not having it at all.
Right...More
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Submitted by devcommon

0

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Assigned
Hi to the Dev Team and all the community !
Character Creator 3.32 hasn't got a "mirror-flip" option.
Waiting that the Dev team develops this option, I suggest a trick to get a symmetric flip of the Haircut !...More
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Submitted by PhiBix

0

Votes
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When the editor is off smooth state renders normal.
If wireframe was added to smooth mode intentionally it's really hard to see the smoothness of the mesh. I prefer to look at the lighting on the mesh as as more of an accurate guide as to how smooth the surface is when sculpting and is easier...More
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  •  390
Submitted by Ascensi