Weight points wrong on coat when exporting to unity fbx
I'm having some problems with a coat that is also placed over the wrist. i attached a image. left is CC3 (where it looks like it needs to be) on the right is the export with the unity template (only happend with the unity template). both parts from the coat on the wrist are rotated.
in this case a coat from your store is used. "Cardigan".
EDIT: i figured out is has something todo with the unity t-pose preset on the extra settings tab. when i disable that part and the default t-pose settings it works they way is need todo. but i don't know what actualy changes from the unity T-pose or the default T-pose.
Thanks for your feedback!
Could you provide your project to us?
You can upload to cloud service such as Google Drive, and attach the download link in your next comment.
Also, please capture your export fbx settings as image, and attach it as well.
Thanks for your help!
The attached image was the result in my end.
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