404 issues found

0

Votes
Active
1.collect animation clips with "Add To Library As Motion Plus" from iclone7
2.export this animtion ( '.iMotionPlus') in cc3 with unity3d and 'Motion' only
3. put it in unity, you'll find the fbx include animtion(but I choose and need export animation ONLY )...More
  •  1
  •  1225
Submitted by dluo

0

Votes
Released
iClone desperately needs a facial hair solution, mustaches and beards will not work well with visemes. The upper lip cannot be made to work with morphs, and the lower jaw and corners of the beard are not well controlled either. Ideally, a next gen solution like Nvidia Hairworks could be implemented...More
  •  3
  •  1205
Submitted by eternityblue

7

Votes
Active
I would love for CC3 characters to have some nice Joint Controlled/ corrective Morphs. Their joints are really freaky looking when bent. Fingers, knees, and elbows should not look like bent plastic straws, if they had good joint morphs set up. It causes extremely limited movement options for...More
  •  4
  •  1197
Submitted by sidhe_touch

0

Votes
Released
Have come across that Daz G2F/G2M imports into CC3 via Transformer without texture channel 'Eye Reflection', which is the equivalent of 'Eye Moisture' texture channel for G3F and G8F.
Please add this to the custom eye material channels for imports from G2F/G2M....More
  •  0
  •  1192
Submitted by TonyDPrime

3

Votes
Active
in the same way we can use transformation for daz characters be able to use transformation also for CC fuse from adobe the current beta version and the 1.3 steam version, CC does have a awesome free library of cloths and acessories and it could be very helpfull be able to import that things...More
  •  0
  •  1191
Submitted by Ellessarr

6

Votes
Active
This is a major drawback with mesh sculpting, weight painting and mesh hiding.
No brushes work on back faces. This makes an extremely difficult case of working with hair particularly (where a lot of back faces are facing the front), and many other like with weight painting where dense mesh...More
  •  1
  •  1189
Submitted by 4u2ges

0

Votes
Active
Good day. I am using an excellent program 3D Coat 2021. But when importing models from 3D Coat 2021 to CC3, the smoothing groups are not transferred. It would be very nice if you add program support to your software in the future. Maybe in newer versions of CC4 and iClone 8. Although it would...More
  •  1
  •  1182
Submitted by Dantes

0

Votes
Released
Steps to reproduce the issue:
1. follow the tutorial from the lower link to retopologizing a low poly mesh and creating a high poly mesh.
Link: https://manual.reallusion.com/Character_Creator_3/ENU/3/Content/Character_Creator_3/3.3/09_Transformer/Importing-HD-DAZ-Characters.htm...More
  •  0
  •  1179
Submitted by mibtesamsadiq

0

Votes
Active
In the Skin weight Editor
* Ability to select multiple bones at once and mirror them to them to the other side
* Ability to scrub calibration animation (it's hard to see and paint around legs or arms if sitting down, you are forced to exit the editor, change the pose then enter it again. (Simple...More
  •  1
  •  1175
Submitted by Ascensi

0

Votes
Active
In the pictures below, you can see that the most obvious difference between the original character and the remeshed character is the hair. It looks very different. That is because the remeshed character has no Opacity map for the hair.
When you do the remesh, the Opacity map needs to be...More
  •  5
  •  1171
Submitted by justaviking
1 ... 4567 8 9101112 ... 41