Please allow the option to use the RL Head pack (the 100 realistic faces) on a CC3 base character. It says it's currently not supported, but I would like to be able to utilize the realistic heads I paid for, with the new upgrade instead of being stuck using a CC1 character. EDIT: Although...More
So am i doing something wrong or is it impossible to goz a zbrush model back to cc3 with the current pose that i made in cc3 in the first place? when i try to goz back there is only "Apose" and "TPose" ..? Current pose is not there annymore and the model is twisted and broken nomather wich...More
When exporting a character to FBX there are inconsistency between the Body mesh and the beards/brows items from Smart Hair. This occurs either while exporting to Blender or to Unity (I did not try other export method but I think it will be the same) It happens regardless if the Beards/Brows...More
We got one for Unreal, but the Unity Autosetup is over a year old and doesn't support any of the new features like hair shaders and skingen layers. The CC3 product keeps getting better but if we can't export to Unity then the enhancements don't do me much good....More
here a new sugestion, would be cool to have a option to export in separated transparence or alpha, the details layers of the texture, add a option where i can choose to when exporting a character to the engine like exporting to unreal, instead of exporting all the make up like lipstick, eyebrows...More
When you export a CC3+ character with MergedMeshes, import it into Unreal, the default setting for Opacity is too low, the default value for ORM multiplier is too low. And parts of the texture look overly glossy, or even dirty. In any way the presentation is in stark contrast to what the actual...More
The characters do not import into Maya with the same appearance they export out of CC3. There needs to be some auto setup feature to load ALL types of UV Maps not just normal maps with the fbx...More
Hello, We have a couple questions about Reallusion's skeleton joint data in CC3, and the skeletons export data read by our third party software (Maya 2019). We have noticed that CC3+'s export data is not read by Maya as we would expect. If you refer to the included image ("CC3_Export_JointData...More
CC3 does not currently support the creation of true Daz-like geografts. In Daz Studio, as in Character Creator, the topology of a character's mesh cannot be changed (i.e., vertices cannot be added or removed). To get around this limitation, Daz allows users to hide portions of a mesh and then...More