The auto setup doesn't work when I use the Mannequin skeleton. I even tested this with the CC3 base model that opens in Character Creator 3 and tested it in a brand new project in Unreal 4.23. I followed all the steps, even clicked "import all". The auto setup without the mannequin worked...More
I tested a few of your shaders and tesselation only worked on the RL_Standard shader. On the other shaders such as RL_HQSkin it doesn't have any effect....More
My original post was misunderstood. Im an not referring to a shader. The light does not work. When i use the toon light it is just the normal default light set up. Please see this post. https://www.reallusion.com/FeedBackTracker/Issue/Toon-Light-doesn-t-do-anything...More
I was working on a Head Shot project when I suffered a crash (I'm not sure why). After I restored and reloaded my project, I found that although the character was there, the underlying Head Shot settings (image, maps, etc.) were gone. It would be nice if the Head Shot settings were retained...More
When working with the library, it can get cluttered very quickly. One piece of clothing can easily have 5-15 colour variations. Moving these variations to a second tab, would make it a lot faster to scroll through, and find what you want. Having an option to stack / unstack the library would...More
Creating a new accessory for: https://sketchfab.com/3d-models/early-medieval-nasal-helmet-a2eb9626031e4ed28445d1229afd3b48 CC3 -> Create Accessory...More
When importing Daz-clothing through transformer, there is a ton of additional, useless morphs that comes with clothing. Being able to select multiple morph sliders to be deleted at once would be great, or at least make it easier/faster than a dropdown....More
After updating CC3 to 3.21, my GoZ attempts result in an error message of: "Zbrush application not found. Please verify your installation of Zbrush and try again." My copy of Zbrush is currently Zbrush 2020, which came installed with GoZ as a plugin. After this first error in CC3, I reinstalled...More
Currently, only the front portion of the face texture is generated by headshot and then blended into the cheeks and rest of the face. I create an old man face but the old man template in headshot contrasts starkly to the generated face which has a clear outline around it. Can clone stamp...More