115 issues found

0

Votes
Assigned
1.Load any standard character in CC3
2. See the rootbone gizmo placed between feet at level with sole of feet
3. Click "Adjust bone"...More
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Submitted by doubblesixx

0

Votes
Released
Game base generates UVs that are ok (in that the UVs shell distribution/scale makes a lot more sense than a basic instaLOD export without game base) but the actual texture that gets transferred is very low quality.
I've attached a comparison using a 2048 texture along with the face baked out...More
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Submitted by DSD_Brian

0

Votes
Closed
Make character in CC3 with morphtargets.
Export from CC3 to Unreal Engine 4.25 with FBX (clothed character) Unreal setup.
In Unreal 4.25 eye_occlusion mesh pops out through eyelids....More
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Submitted by ant_127217

0

Votes
Closed
I created a character in the demo version of Character Creator 3 (the latest version), and I exported it out as an FBX & a OBJ file.
When I import them into Unreal Engine, they do NOT look like what I created in Character Creator 3.
For one the face does not look like what I created & the hair...More
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Submitted by airwolf7

0

Votes
Assigned
Hi to the Dev Team and all the community !
Character Creator 3.32 hasn't got a "mirror-flip" option.
Waiting that the Dev team develops this option, I suggest a trick to get a symmetric flip of the Haircut !...More
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Submitted by PhiBix

0

Votes
Active
The lip appears to be doubled upon reimport to CC3 but is unselectable. Any ideas?...More
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Submitted by a.t.karnstein

0

Votes
Not Reproducible
All the characters I export to UE4 have shadows under there eyes that are not there in CC3
I have the headshot plugin enabled.
I am using Unreal version 4.25 and using the cc3 autosetup plugin inside unreal....More
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Submitted by jamen_001578

0

Votes
Active
When the editor is off smooth state renders normal.
If wireframe was added to smooth mode intentionally it's really hard to see the smoothness of the mesh. I prefer to look at the lighting on the mesh as as more of an accurate guide as to how smooth the surface is when sculpting and is easier...More
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Submitted by Ascensi

0

Votes
Released
I reloaded a project I was working on yesterday and the Jacket and Trousers are completely 'broken' (geometry is all over the place). Looks to me like the vertex order has changed and the morphs and skin weights are now incorrect.
These Cloth items are ones I customised from my library and...More
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  •  876
Submitted by jerome.dipietro

0

Votes
Released
Hello, using upper-body assets of the Essential Clothing pack such as a T-shirt or Coat causes problems with the file after it is saved and re-accessed.
Steps to recreate (happens every single time for me)
1. Create a CC3+ character (or use the avatar for quick)...More
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Submitted by Zack .
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