328 issues found

1

Votes
Not Reproducible
totally pissed off your character creator only does half the shit you state it does and that's if you can get it to work, the goz carrying textures imprinted onto the polys, which is a total nightmare, it exports the eyes and teeth to a position below the feet, which is of no f***ing use what...More

1

Votes
Active
The host program shows the correct result in the view port with the opacity map. I've detected the problem by making the scatter map a png with an alpha channel. I erased a UV area/mesh part in the scatter map that contains the gums side of the teeth model and it changes the model part that...More
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Submitted by Ascensi

1

Votes
Active
It would totally awesome if you could add the ability to open CC with some basic options such as
CharacterCreator.exe --import-fbx=avatar.fbx --import-fbxkey=avatar.fbxkey
It would make life easier for content developers and could be integrated into externals 3D creations apps/addons such...More
  •  0
  •  692
Submitted by DigiKrafting.Studio

1

Votes
Active
I think it would be great if Character Creator 3 (or future version) could implement a particle hair system similar to Blender's, with full features for styling (combs, length adjustments, add/cut hair) and utilize physics to make such hair work and look good. I know there are certainly...More
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  •  688
Submitted by martok2112

2

Votes
Active
here a new sugestion, would be cool to have a option to export in separated transparence or alpha, the details layers of the texture, add a option where i can choose to when exporting a character to the engine like exporting to unreal, instead of exporting all the make up like lipstick, eyebrows...More
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  •  686
Submitted by Ellessarr

2

Votes
Active
Headshot must retire the outdated 1k (horrible results) and 4k textures and replace, or provide the user with the option to choose, 8k textures!
The purpose of software is to make life easy. Currently, headshot has too many options that must be tweaked to get the face looking similar to the...More
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Submitted by tim.bradbury

0

Votes
Released
LOW PRIORITY
I do not think this causes any problems, but it is unusual to leave developer's names in the released product,.
I suspect a similar situation exists for the iClone Iray plug-in....More
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  •  669
Submitted by justaviking

0

Votes
Active
In the pictures below, you can see that the most obvious difference between the original character and the remeshed character is the hair. It looks very different. That is because the remeshed character has no Opacity map for the hair.
When you do the remesh, the Opacity map needs to be...More
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Submitted by justaviking

0

Votes
Active
The original iClone pose offset had a mirror option to change right/left bones at the same time. It would be nice to have it in the CC3 bone offset.
Unity and UE4 users ask me about this feature sometimes, so I am very glad to see we can adjust the default pose now. :)...More
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  •  664
Submitted by Rampa

4

Votes
Active
I hope you are planning to expand the current selection of figures, to support also toon/anime/manga style characters. Ideally, something like Vroid.
The idea is that we can create humanoid characters that are resembling characters you may find in an anime or manga; or with the look of modern...More
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  •  663
Submitted by lollosone
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