404 issues found

2

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For character Creator to become more or less complete this would allow rapid change and complexity.
1. The creator would likely have to choose a preset for performance limiting constrains (how many parts can be used) This could include a new format: Non Human V2 which could be used with mocap...More
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Submitted by Ascensi

7

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See this post
https://forum.reallusion.com/
422785/A-Blender-28-plugin-would-be-amazing#bm422830...More
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Submitted by Dorothy Jean

0

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1. From CC3 using Goz,
2.duplicate character, select duplicate
3.subdivide...More
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Submitted by Ascensi

4

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Active
Hello,
Are you at any point going to ever take the suggestion of monthly subscriptions? It would be nice if it could be the price of what it costs for the product -- any product you have but particularly the Character Creator and the iClone and any other item useful for 3D compositing. My...More
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Submitted by GetContentNow

2

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I severely messed up my tongue on a model months ago, and after contacting support there's absolutely no way to fix it without going in and messing with the mesh myself. I had been editing the facial vertexes and while selecting them to be moved, I didn't realize it was also selecting the tongue...More

0

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Having the clothing list alphabetically underneath the character it is attached to makes sense. But clothing with a name starting with a letter before the name of the character makes it list before the character in the Scene Manager, even though it is attached to the character.
All clothing...More
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Submitted by Rampa

8

Votes
Active
Bringing characters from DAZ to Character Creator takes a lot of time. It would be good to have at least the option to have multiple instances of character creator running. Otherwise, I cannot do anything all this time....More
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Submitted by Mikay²

0

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I create a character in CC3 latest using headshot and ultimate SkinGen, then go to File->Export to FBX. I choose the Unity preset.
My unity project has the latest CC3 importer plugin. The character is imported more or less fine.
However - as you can see in the attached image - there are two...More
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Submitted by bennett_027069

2

Votes
Active
It is extremely tedious to export and import every character in Unreal Engine. I wish we could simply select a bunch of face morphs that we can export with a model and then we could simply randomize or set the mix of morphs for minor characters in the game engine so that we do not have to export...More
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Submitted by Mikay²

3

Votes
Active
I think it would be great to have a "Create Camera" function the same as what exists in iClone.
a) It allows you have multiple cameras that belong only to a specific project
b) It is functionality iClone users are likely to look for when they want to save a camera view in CC3... I know I did...More
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Submitted by justaviking
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