Every single time when I export my cc3 character in Unreal using the Auto setup tool and choosing the HQ shadier, my character still don't look as good like it is in Character creator. I followed this link with documentation to see will it help but nope it is still the same. https://manual...More
The link to Auto Setup 1.2 downloads the 1.11 setup exe Someone apparently copy pasted the old entry without changing out the link. I recorded the issue in this quick video:...More
Hey folks, I'm running into a few problems using CC3 in Unreal Engine for virtual reality. If I try to use high quality shaders, I get Riddick eyes, as in the first image below, and translucent clothing....More
Daz Genesis 8 female figure Marnie HD exported from CC 3 has hair visibility issues in Unreal Engine 4 after import. Steps to reproduce the issue: 1. Open MarnieHDUnrealProj in Unreal Engine 4.26...More
After using the Character Creator to Unreal pipeline for months out of nowhere a project crippling bug has appeared. Characters will import and process in Unreal - but will throw this error message and crash the program whenever the Character is opened or used. Assertion failed: AllocationId...More
I created a character in the demo version of Character Creator 3 (the latest version), and I exported it out as an FBX & a OBJ file. When I import them into Unreal Engine, they do NOT look like what I created in Character Creator 3. For one the face does not look like what I created & the hair...More
When you export a CC3+ character with MergedMeshes, import it into Unreal, the default setting for Opacity is too low, the default value for ORM multiplier is too low. And parts of the texture look overly glossy, or even dirty. In any way the presentation is in stark contrast to what the actual...More
I upgraded CC3 and subsequently started having problems with characters created under UE4 version 4.25.3. The character is regularly exported to fbx and imported under UE4, when I try to do any operation with the characters exported after updating CC3 I get the following error in UE4 and UE4...More