There are multiple cases have been reported. I cannot be sure about the others, but in my case, I have exported to FBX, Imported to Blender and got texture mismatch. Essentially it was caused by pulling the texture from a wrong export in my case. It was an OBJ export folder, which I exported...More
The problem is that AutoSetup plugin (or RLPlugin) is distributed as pre-compiled dll named "UE4Editor-RLPlugin.dll" in folder Binaries/Win64. It works for non-programmers, but... The problem....More
Hi, I encounter problems when importing into unreal engine 4.24 using auto-setup for UE4 for certain garments in the bundle CC Essential Clothing & Fabric buy on May 27th 2020 in Export Version, AND Professional Outfits-Cloth Bases Bundle When I import an buged cloth :...More
Same thing still occurring its slowing down my project and newly the morphs don't show up in ue4 no more. https://forum.reallusion.com/423164/Update-issues...More
It used to be Transformer would correctly locate the bump/normal/shininess/metallic maps for skin but it no longer works that way. I can't get ANY avatar to correctly load in the skin maps anymore....More
Hi I've got several types of characters that use displacement in different ways. Currently CC3 topology is not compatible with displacement - there are holes that are created while I paint in 3rd party programs. I know the issue looks like it might be resolved in your next gen character base...More
Hello RL, this is not specifically a problem of CC3 but rather a problem of the pipeline CC3 to iClone. When a CC3 character is reduced in poli-count (CC3 Pipeline new feature) and exported in FBX format, 3DX is not able to read and recognize it is a human character: it is requested to manually...More
Hi everyone, For those who might be having issues importing DAZ Genesis 8.1 into CC3, I compiled a fix to this issue attached in pdf and image file. Best regards,...More
I upgraded CC3 and subsequently started having problems with characters created under UE4 version 4.25.3. The character is regularly exported to fbx and imported under UE4, when I try to do any operation with the characters exported after updating CC3 I get the following error in UE4 and UE4...More
I wish there was a export setting to separate the head and body meshes. I believe this would be more efficient in game engines that utilize blendshapes/morphs. Though you'd have two skinned meshes instead of one, only the head would have blendshapes since the body's verts aren't affected...More