It seems simple but I just want to be able check the height of a character I am creating. I am making like 10 characters and I would love to to able to check the height o know wich is taller or charter. Just have like ruler on the side so we can check the overal height and the height of the...More
So am i doing something wrong or is it impossible to goz a zbrush model back to cc3 with the current pose that i made in cc3 in the first place? when i try to goz back there is only "Apose" and "TPose" ..? Current pose is not there annymore and the model is twisted and broken nomather wich...More
Game base generates UVs that are ok (in that the UVs shell distribution/scale makes a lot more sense than a basic instaLOD export without game base) but the actual texture that gets transferred is very low quality. I've attached a comparison using a 2048 texture along with the face baked out...More
Hi, I am chauncey phillips I hope this finds you well- The suggestion that I have is to implement an in - game players choice customization so that we the game creators can outsource the duty of character creation to the player....More
Dear Sir or Madam, Hope you are fine I would like to consult a issue, I have tried the trial versions of Character creator 3 (3.2, 3.31, and 3.32), but I cannot import OBJ file created by Mavelous Design program, the CC3 always closes when importing OBJ file after select OBJ file to import...More
After using the Character Creator to Unreal pipeline for months out of nowhere a project crippling bug has appeared. Characters will import and process in Unreal - but will throw this error message and crash the program whenever the Character is opened or used. Assertion failed: AllocationId...More
Make character in CC3 with morphtargets. Export from CC3 to Unreal Engine 4.25 with FBX (clothed character) Unreal setup. In Unreal 4.25 eye_occlusion mesh pops out through eyelids....More