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hey reallusion team,
always after i restart cc3 in need to readjust my export settings (same to iclone i guess). i would be awesome to get export profiles. so you can name it like "cusom_profile_01" and keep all settings for the next launch. and of course add some more profiles, if you export...More
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Submitted by spaehling

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Hey Reallusion Team,
in another topic i explained that i have the issue to reimport lots of custom cloth we created. i asked for renaming meshes. but there is also an alternative. after i reimport new cloth (with new names) it would be great, if i can place down the old mesh and just replace...More
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Submitted by spaehling

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Dear Reallusion Team,
we created a lot cloth and imported them into cc3. now we want to polish our workflow, back creating a packing script for our cloth inside maya. sadly we need to name all cloth the same.
to do this always on the right spot, it would be awesome if the cloth came out from...More
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Submitted by spaehling

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Hey Reallusion Team,
simply thought, it would be awesome if you can replace the character base mesh and keep the cloth. not sure if this works somehow with cc3 right now or if its possible in the future.
but imagne you have multiple males and females. and instead of clicking each character...More
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Submitted by spaehling

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Before Headshot (and the "1,000+ Morphs" bundle), all the morphs were listed below a body part, such as an ear. There were sub-categories, such as "Essential" morphs, but all the "ear morphs" were found under the Actor/Head/Ear heading.
However, all the "Headshot" morphs are in their own...More
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Submitted by justaviking

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Still image artists who create and render scenes directly in CC3 need a "look at" function for the characters. There's no reason to do this in iClone exclusively. It's a lot of extra work for no reason. Please consider this....More
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Submitted by DroneMaster

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Hey everyone,
always when i restart or reopen CC3 i need to set my personal export settings again and again. it would be awesome if the software keeps the export settings saved. or you can setup an export profile, you can choose and switch.
greets Spaehling...More
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Submitted by spaehling

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We export characters as FBX with .iMotionPlus files as animations on a regular basis for use in our application. Since CC3.2, some of the character parts have their spring effects baked into the exported animation, with no way of turning them off.
I've read that you can add an "off" key in...More
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Submitted by DialogueTrainer

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I am happy if ...
when I mouseover character and turn yellow, morph slider in modify tab also turn yellow.
Or...More
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Submitted by toshitaro

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HI CC3 needs a rigging system, coz, it can't up hold daz' rigs as they are to complicated for it, and if you change the shoulders or or lower leg bones in cc3 the models becomes severely distorted. which is why it needs it's OWN RIGGING SYSTEM ONE THAT CAN COMPETE IN COMPLEXITY TO DAZ!...More
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