If you fix the blink with the autoblink correction of CC3, the morph doesnt be saved and doesnt transfer to 3dxchange so we can export it and modify it further if you press the morph in 3dxchange , it changes back to the old morph, not the fixed one from CC3...More
Issue is described in the Beta forum with this title: CC3 Male Render Issue and General Scene Use. Patience is a virtue.... Pics and detailed there....More
If you import any Genesis 3 female through Transformer and then rotate her eyes to the right or left they will start poking through her head (this does not occur this way with any other Genesis, either male or female). Worse, if you try replacing them with any of the CC3 eyes... well, try...More
i like all other users am unable to preform the photo to character pipeline because CC3 does not accept RL Heads sent from CT8. This renders the application (CC3) useless for puposes we used it for. ie turning real characters into a 3d character. Also the appearance editor does not work...More
Hi, I was tested with the default CC3+ character, male and female, they can be imported successfully when applied with full skin profile, but it will crash UE5 during auto setup after applied with skin base profile. However, by removing cc_base_eye and cc_base_eye_occlusion component, any...More
totally pissed off your character creator only does half the shit you state it does and that's if you can get it to work, the goz carrying textures imprinted onto the polys, which is a total nightmare, it exports the eyes and teeth to a position below the feet, which is of no f***ing use what...More
When I export any other characters than the standard (the CC3 girl with underwear), the mesh is automatically turned into tris instead of quads, no matter what settings I choose at export. The standard char works just fine. Both of the characters below are exported and imported with the...More