405 issues found

1

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cool that u implemented pose into goz, but it's pretty much useless unless wee can bring the pose back into CC3?!...More

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First the eye wrinkler. When creating heads from photo for example the eye lid's textures often don't look right. I'd like to at least be able to export/GoZ or 3DCoat etc to fix errors. Although I thought about it for a while and I think the photo to face example picture is wrong, I think...More
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Submitted by Ascensi

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Bottom line is, that Shoes (specially High Heels), which were created before the latest release do not fit/conform well and despite strong effort to fit them in CC, they require fitting, rigging and weighting all over again in an external app on a new CC3+ Base.
Trying to convert CC1/CC3 Base...More
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Submitted by 4u2ges

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I right click an image in my Explorer and drag it into my scene then select to create an ImageLayer.
Since all the money I spent on CC, Headshot and SkinGen still don't allow me to use a side view image to adjust my face to look correct it seems this is the only way to load in a side view...More
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Submitted by mybadstudios

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currently the character from CC3 is around 16k poligons with 32k tris, which while overal still a good number, could be good to add a "more high poly version" for more "ending game pcs and top consoles like xbox one and ps4 and for the income future of ps5 and new xbox, many triple A games...More
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Submitted by Ellessarr

7

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hi it would be cool if you had a plugin for cc3 that could create morphs for accessories and hair, like for the teeth and eyes...More

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When making a CC3 character into a Game Base, it changes the rig of the character. This is a massive issue when a studio got rig based scripts, but a need to use both types of characters. It would be great to have a choice to keep the same rig as a CC3 character when converting to game base...More
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Submitted by Attensi AS

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I was working on a Head Shot project when I suffered a crash (I'm not sure why).
After I restored and reloaded my project, I found that although the character was there, the underlying Head Shot settings (image, maps, etc.) were gone.
It would be nice if the Head Shot settings were retained...More
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Submitted by animagic

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hi just hoping that you could implement a more flexible morph import for CC3, that would allow for alien type characters to be imported as morphs, as such that would allow for the bones to accommodate the characters original leg form, for the way it is now the character imports with a heavy...More
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Submitted by Siverse

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hi when is the promised appearance editor update for the CC3 base models happening? seems abit long over due as it was promised for January?!...More
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Submitted by Siverse
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