Game base generates UVs that are ok (in that the UVs shell distribution/scale makes a lot more sense than a basic instaLOD export without game base) but the actual texture that gets transferred is very low quality. I've attached a comparison using a 2048 texture along with the face baked out...More
here a new sugestion, would be cool to have a option to export in separated transparence or alpha, the details layers of the texture, add a option where i can choose to when exporting a character to the engine like exporting to unreal, instead of exporting all the make up like lipstick, eyebrows...More
The new blendshapes added from ExPlus are fantastic. But sadly there is a major problem when using them when exported to other software such as Blender or Unity. Those blendshapes are not working as they should in an export: A25_Jaw_Open...More
Hi there when ever I try to export the character to Unreal with (Merge beard and brows into one object) option, I face the issue program crash and closed....More
Very weird error. When you create subfolder "Textures" in folder CC_Assets and copy some texture into this subfolder AutoSetup removes all folders in CC_Assets. I have irrevocably lost the results of my work for few days. Reproduced on versions: AutoSetup 1.02 for Unity 2019.3 and AutoSetup...More
When exporting a character to FBX there are inconsistency between the Body mesh and the beards/brows items from Smart Hair. This occurs either while exporting to Blender or to Unity (I did not try other export method but I think it will be the same) It happens regardless if the Beards/Brows...More