This is stupid. I know you guys / affiliates want to make money but having an email sent with 1000 "free" DA-points is all good an all to get people hooked but having items that are essentially textures, not actual items in the store is fooling people. So I got 1000 DA-points, never used any...More
hi really love your wares awesome, just would really appreciate if there was a "create morph slider for accessories and hair" if one could be added that would be awesome, OR IF WE COULD DIRECTLY IMPORT MAYA BLENDSHAPES INTO CC3 FOR ACCESSORIES AND HAIR THAT WOULD BE AWESOME! thanks...More
It is not possible to create rolling flat eyes with CC, Not all Chatacter have rounded eyes e.g. Anime Character A another solution that came in my mind is buggy....More
My only 3D software is Poser. The characters I only use are all Poser native figures as Ichiro, LaRoo, Roxie and Ryan. This figures are not compatible with Victoria and Michael 4 which are just the only two Poser figures supported by CC3. Thus the software and gaming laptop purchased to run...More
First the eye wrinkler. When creating heads from photo for example the eye lid's textures often don't look right. I'd like to at least be able to export/GoZ or 3DCoat etc to fix errors. Although I thought about it for a while and I think the photo to face example picture is wrong, I think...More
For pro VFX and film users, iClone 7 and CC3 has come quite far over a two year period, well done to the dev team, Digital Humans is one of the most difficult challenges in the 3D world. The software gets so much better with each release and update, apart from one thing. The HAIR. After testing...More
As Iray preview render uses screen resolution, it becomes difficult to use on a 40 inch 4K screen (3840x2160 is recomended settings). This despite the fact that I reduced GI bounces two 8. Would not like to reduce the resolution for all other programs....More
Bottom line is, that Shoes (specially High Heels), which were created before the latest release do not fit/conform well and despite strong effort to fit them in CC, they require fitting, rigging and weighting all over again in an external app on a new CC3+ Base. Trying to convert CC1/CC3 Base...More
When making a CC3 character into a Game Base, it changes the rig of the character. This is a massive issue when a studio got rig based scripts, but a need to use both types of characters. It would be great to have a choice to keep the same rig as a CC3 character when converting to game base...More