404 issues found

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Requesting ability to have poseable tongue for CC3 and iClone 7.3....More
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Submitted by TonyDPrime

10

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As someone working with multiple characters and materials, it would be great to have the ability to rename the base mesh (like Max), and have all the mesh and material names automatically updated....More
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  •  997
Submitted by Attensi AS

6

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It is not possible to create rolling flat eyes with CC,
Not all Chatacter have rounded eyes e.g. Anime Character
A another solution that came in my mind is buggy....More
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  •  994
Submitted by vidi

2

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First the eye wrinkler. When creating heads from photo for example the eye lid's textures often don't look right. I'd like to at least be able to export/GoZ or 3DCoat etc to fix errors. Although I thought about it for a while and I think the photo to face example picture is wrong, I think...More
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Submitted by Ascensi

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For pro VFX and film users, iClone 7 and CC3 has come quite far over a two year period, well done to the dev team, Digital Humans is one of the most difficult challenges in the 3D world.
The software gets so much better with each release and update, apart from one thing. The HAIR. After testing...More
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Submitted by Europafilms

2

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My only 3D software is Poser. The characters I only use are all Poser native figures as Ichiro, LaRoo, Roxie and Ryan.
This figures are not compatible with Victoria and Michael 4 which are just the only two Poser figures supported by CC3. Thus the software and gaming laptop purchased to run...More
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Submitted by rpmasterone

0

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As Iray preview render uses screen resolution, it becomes difficult to use on a 40 inch 4K screen (3840x2160 is recomended settings).
This despite the fact that I reduced GI bounces two 8.
Would not like to reduce the resolution for all other programs....More
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Submitted by brand468

1

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cool that u implemented pose into goz, but it's pretty much useless unless wee can bring the pose back into CC3?!...More

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When making a CC3 character into a Game Base, it changes the rig of the character. This is a massive issue when a studio got rig based scripts, but a need to use both types of characters. It would be great to have a choice to keep the same rig as a CC3 character when converting to game base...More
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  •  979
Submitted by Attensi AS

2

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We need more export options, but at least direct x, its a common format to export to and most people working in direct x need this export option....More
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Submitted by danielswright2311_182877
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