404 issues found

2

Votes
Active
When optimizing a character in CC3, Polygon reduction is great. The problem is the areas that bend, like knees and elbows. This is because there is no way to change the topology around those areas, or freeze them from optimization. The result is knees that is skinned really bad; with no way...More
  •  0
  •  1052
Submitted by Attensi AS

2

Votes
Active
My only 3D software is Poser. The characters I only use are all Poser native figures as Ichiro, LaRoo, Roxie and Ryan.
This figures are not compatible with Victoria and Michael 4 which are just the only two Poser figures supported by CC3. Thus the software and gaming laptop purchased to run...More
  •  1
  •  1013
Submitted by rpmasterone

2

Votes
Active
here a new sugestion, would be cool to have a option to export in separated transparence or alpha, the details layers of the texture, add a option where i can choose to when exporting a character to the engine like exporting to unreal, instead of exporting all the make up like lipstick, eyebrows...More
  •  3
  •  1337
Submitted by Ellessarr

2

Votes
Active
For character Creator to become more or less complete this would allow rapid change and complexity.
1. The creator would likely have to choose a preset for performance limiting constrains (how many parts can be used) This could include a new format: Non Human V2 which could be used with mocap...More
  •  2
  •  1655
Submitted by Ascensi

2

Votes
Active
when is the appearance editor update going to happen?...More

2

Votes
Active
First the eye wrinkler. When creating heads from photo for example the eye lid's textures often don't look right. I'd like to at least be able to export/GoZ or 3DCoat etc to fix errors. Although I thought about it for a while and I think the photo to face example picture is wrong, I think...More
  •  0
  •  1013
Submitted by Ascensi

2

Votes
Active
currently the character from CC3 is around 16k poligons with 32k tris, which while overal still a good number, could be good to add a "more high poly version" for more "ending game pcs and top consoles like xbox one and ps4 and for the income future of ps5 and new xbox, many triple A games...More
  •  0
  •  994
Submitted by Ellessarr

2

Votes
Active
It would be useful to export selected objects instead of all. Currently developing a clothing system for games, all objects are exported and then need to be separated one at a time in other software.
Since some clothing doesn't require a skeleton, an option to export with or without the skeleton...More
  •  1
  •  2046
Submitted by kardmode

2

Votes
Active
Why is there no symmetry option when using the sculpting tools that should of been a no brainer be appreciated if it was added to the next update....More
  •  0
  •  893
Submitted by edorseey03

2

Votes
Active
Of course, the conversion works well via LOD.
Even the smaller avatars can be used in Iclone for mass sceneries.
Conversion of the fbx with 3dx7 and conversion to non-standard also works without problems. In order for CC3 avatars to automatically assign the bones as a non-standard species...More
  •  0
  •  927
Submitted by Postfrosch
1 ... 891011 12 13141516 ... 41