HI SORRY TO BE A PAIN, BUT PLEASE, PLEASE CAN YOU ADD AN A-POSE TO THE GOZ EXPORT IN THE NEXT CC3 UPDATE PRETTY PLEASE WITH A SHIT LOAD OF EXCLUSIVE REALLUSION ONLY CONTENT MADE JUST FOR YOU ON TOP IN ZBRUSH, MAYA AND MARVELOUS DESIGNER, PLEASE, MANY THANKS FOR YOUR CONSIDERATION. ALSO IS IT...More
First of all, great job on CC3! I'm very happy with the output, so job well done! Can you add the capability to import more than one character into CC3 while we wait for Q1 of 2019 when Reallusion releases IRay for iClone 7? ...d...More
Greetings.... I have discovered that, under certain conditions the iRay plugin renders (or 'shows') the 'scalp' of an Avarar - when it *should* be hidden beneath the hair. ● To view a picture of the exact render problem, please see here;...More
After following the steps below, I get a visual bug, where all the "smooth tesselation" polygons will always be displayed, even though it is disabled. It is not actually smoothing the mesh. There is no way to fix this visual bug even when reloading CC. It seems that it is only a visual bug...More
Hello, First I would like to know what exactly this "Edit Facial" window is all about and how I can use it. Also, the Modify tab is grayed out and unusable. Please help....More
It would be nice to have "render to texture", "render baking", "cycles texture baking". This would help a lot in game development because you don't need to run shadow or material render in the game itself. Many other 3d software have this feature. 3ds-max:...More
CC is great but would be great to be able to import this style character and morph between these and regular CC Chars. Also this style of clothing....More
Greetings, I found out that CC3 Base character vertices weight table is not symmetrical in the neck zone -- see pic. I did not tested all vertices so, to be sure, will be good if You will copy-paste weights of all vertices from one side to another....More