The AE export from CTA5 is a great feature, however with Adobe's pricing, other NLE alternatives would be great. I know we can export transparent MOVs or image sequences, but one still has to re-construct the entire scene upon importing those assets into a different environment. This isn't...More
The camera in Cartoon Animator 5 is too slow and clunky. It takes forever to zoom in and out. * Add numbers so I can type in the zoom I want * Add the ability to zoom in on the head/face of the character like we can do in iClone with the click of a button...More
In Stage Mode, the buttons on the left side turn on and off depending upon what you have selected in the scene, but they remain in the same place. In Composer Mode, the buttons are different depending on what is in composer mode and they change position. It would be much easier if the buttons...More
Hello there, I was wondering why transition curves for Head Movements are not available. All my head movements look so static. ( create a head and let ist shake a few times like saying nono ). I imagine transition curves could help for such situations. So if nothing speaks against it, herewith...More
Imported SVGs do not seem to support blur. Blur is very useful to create lighting effects such as reflections/shadows on objects or shafts of light etc... Thanks...More
Right now if I have to take an animation, I have to first render it as frames or video and take it into AE. The whole animation export to AE from CTA5 will be just great. Maybe create a plugin for it. Basically, it should work like, you open AE from inside CTA5 that automatically takes the...More
I'm used to recently using both Moho and Clip Studio Paint, and they both appear to pack a lot more onto the screen at 1920x1080. CA5, in comparison, seems to fit a small percentage of the amount in the same screen. I've included screen shots of both Clip studio and CA5 as a comparison. I also...More
It would be incredibly beneficial if the colours for selected and non-selected facial parts in Face Key Editor and Face Puppet were like green and blue, rather than the current two colours to assist colourblind users to differentiate them more....More
I'd like the ability to export the scene and characters into a game maker as it is without having to reconstruct it again. For example, Blender—I'd love to use its lighting engine, but rebuilding the scene is an undertaking. I'm not saying I'd like to have the entire project animated in Unity...More