207 issues found

1

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When trying to create a character head with thick outlines and masks within those outlines, the mask always takes up the entire "face:" layer despite following the correct structure. In the example in the image attached, I created a mask layer that is smaller, the facial elements should mask...More
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Submitted by michaelbockus

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This isn't mine, but the new user might not know how to use Feedback Tacker, and this is something I'm currently interested in, so I'll post it here:
yhz511827709:
"Hello everyone,...More
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Submitted by NaturalGlitch

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It is great news that the new editing power of animator 5.1 has made life easier than ever before
Many thanks t the team who have made this possible
Also with gif imports or apng...More
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Submitted by r78zj99

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Hello, i asume CTA5 can import CTA4 projects. While doing so CTA5 seems to loose data while converting. A char that eyes were closed in the CTA4 project appeared open in CTA5. The Character in the zip is based on "Ted" and in the face key editor i used template: Sad 3.
I just found out that...More
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Submitted by K_Digital

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Trying to pose body and parts using motion key editor, in particular, is a bit of a pain without ability to see other frames for reference....More
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Submitted by Jonette.Steele

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1. Custom Thumbnails automatically take a snapshot of the whole scene now, instead of just the prop we are trying to save.
eg In CA4, it worked well when custom characters and props automatically generated an image of that asset as a thumbnail. And then if we wanted a custom screenshot as...More
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Submitted by Tarampa Studios

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1. During 360 Head creation, can we please have a "lock" function on the default central expression to prevent accidental morphing of it during use of the average/mirror functions.
2. In Face Key Editor, can we please have a check-box to hide/show spring bones? They make it very hard to see...More
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Submitted by Tarampa Studios

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Please Template , ability to create your own G2 characters, with template o from scratch if there is an option to do this characters? I think this characters are very special...More
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Submitted by 1animator

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Assigned
Hello. I am carrying out some animations in CTAv5.02. I was wondering if there is any way to adjust the character proportions so the legs, arms, etc. better match the motion capture. In image 1, below the green arrow shows how the legs are bowed inward for the 2D character, but the 3D dummy...More
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Submitted by Dr JP

1

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It is a bit small to pay attention to the details, although there is the option to enlarge with the magnifying glass. It would be better to be able to maximize the window. It might be an improvement for later versions....More
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Submitted by carwarrior
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