Since we can use a webcam for capturing face and body motion, I think we should be able to use recorded video for the same purpose. That would give us the ability to use a snapshot of a frame of the video to create a caricature or cartoon style image and animate it using the original subject...More
Hello, In Cartoon Animator 4, if you open the character file that I set in Photoshop in composer mode and switch to Photoshop again, if you save the pictures in the NSFace layer in the left and/or right in the RL_TalkingHead layer, the program closes. Thankfully, the files I was working on...More
1. Recently, CTA can only add up to 3 sound files at a time (Sound FX1, Sound FX2, and Music). Each character has a chance to add a sound file for lip-sync purposes. There is only one option to change the volume for Sound FX1, Sound FX2, and Music at the same time. And there is no chance to...More
When attempting to install the product on macOS Monterey it fails to install with NO real reason just that: "An error occurred in a program run by this package, which may cause the installation to fail. Please contact the software manufacturer for assistance" I cam to this error as all my...More
Animation is 13 seconds, as soon as I put the key in "Face Key Editor" on the timeline, I have to wait a few seconds until my CPU load runs out and only then the key appears on the timeline. Intel 11900K processor, ASUS RTX 3090 graphics card, 32 ram and only 13 seconds of animation, with such...More
Hi, Is it possible to change sprites (arms, hip, legs) on a G3 character and animate in the same project? I tried but had trouble. I made a G3 character that have 2 hip sprites, 2 arm sprites in each hip and arm folders in PSD file. So, the G3 character can have different outfit by changing...More
I found when I add actions to the face. the actions overwrites the voice clip and in effect removed the mouth animations, I don't see why this should happen, the fix was to either go through and manually delete the overwrite on the voice clip or re-apply the voice to re-establish the mouth...More