I am sure I am not the only one who finds the arranging windows very awkward when working with Face3D tracker and MotionLive2D plugin. Scenario: open Face3D Tracker, then fire up ML2D plugin. Then weird things begin to happen. Since Face3D is a standalone app, while ML2D opens in a separate...More
There are some great CA4 tutorials for building a scene in PSD editor on RL website. I loved them and followed to the T and everything worked beautifully! I was able to apply the scene to my project - all peachy! Until I discovered that once you applied it to your project, there is no way...More
See attached file. If docking of 360 Head Creator can be done, we don't have to move it constantly to the center of the computer screen to access the Layer Manager. Thanks....More
Support for extensions with plugin or script format would also be a great feature. It would gibe the opportunity to users and 3rd party companies to create some powerful features for the software. Reallusion could start with support with some basic scripting language support like Python or...More
This will allow anyone the ability to edit/add masks within CTA without concern of exporting a non exportable version and without increasing file size. Hopefully soon the marketplace will also support exportable CTA products and the masks upon export will be added to the prop psd layer or...More
I am a big fun of cartoon animation and especially how you have made it easy for simple people with little cartoon drawings and animation backgrounds to be able to bring their creative stories out. I have found that although this sofware is brilliant i am asking if it is possible to have project...More
Maybe I messed it up but I feel that the extended clip setting under the motion clips should be turned on as the default setting. I have been trying to figure why the tutorials have a face clip 15 or 20 frames long and mine was only 5 untill I turned on the extended clip and now everything...More
Hi, It would be great to have the possibility of exporting the animation NOT as a sequence of sprites, but divided in different layers each following the parts of the character. EXAMPLE:...More