This is THE most ridiculous design decision ever made to have the mouse wheel move an object in the z axis. I keep moving the wheel in the expectation to zoom in /out but then I realise I've just messed up my animation...over and over again. Better that it does nothing at all because I'm able...More
hi i would like to know first of all if this platform answers our questions because i have sent questions and no one seems to respond. My question is that is there anyway project templates can be done so that people like myself who is not artistic or animator can buy and use ready made...More
Hello, I have an animal talking using morph based head. After applying audios (like 14 clips in the timeline) and all works fine, lip sync works great too in the stage mode. But, when accidentally click the compose mode and didn't do anything but when it is back to stage mode, the animal...More
I have had characters moving for no reason. You will be between 2 points that have the same x,y,z w and h and it still happens. I saw an article about locking the feet somewhere, but that shouldn't be neccessary. Used other animation programs and this never happened unless you actually had...More
Ability to export or import sprite sheet like we can in Spine Pro software. Making 2D games with CTA is not straight forward, as you have to manually make sprite sheet. If CTA4 update has sprite sheet export, 2D Game animation will be easier to create. I switch to Spine PRO for 2D game animation...More
I would like to be able to draw a full vector character in CTA4, and be able to fully rig that character for use in CTA4 without leaving CTA. Imagine a process within CTA where you have auto assign (left arm, right arm, left leg, right leg) and you draw the character right there in CTA? CTA...More
Hello, In Cartoon Animator 4, if you open the character file that I set in Photoshop in composer mode and switch to Photoshop again, if you save the pictures in the NSFace layer in the left and/or right in the RL_TalkingHead layer, the program closes. Thankfully, the files I was working on...More