This also seems to happen pretty consistently. When I apply a new facial feature (eyes or mouth) from content manager to the character in the composer mode, it seems to reset all visibility settings for all tlayers. Meaning if there were some layers set to invisible during G360 configuration...More
After launching a character from CA4 and exporting it to Photoshop for editing, using Head & Body in two separate files (only darkening color), the new edited character is broken: the head is too small and lost 360 degree angle. Chih Weng the film :...More
For Cartoon Animator 4 - Content Pack Power Tools vol. 2 ,a full band including ,drums ,horns,keyboard,and perhaps background singers. Thank you guys for all your hard work and great program...More
I understand that it may not be an issue for users who record audio simultaneously while doing ML 2D recording. My use case is frequently different. Very often I record the audio (e.g. character's speech or singing) separately in an audio recording software, where I do some audio processing...More
Hi, I'd highly appreciate the implementation of the "Body Puppet panel" into CTA4 for G3 characters. This feature (body puppeteering) would speed up the process of motion creation tremendously. Thanks....More
There are an infinity of failures, especially after or during the recording of a project ... also when you try to record a prop after recording a project, there the error is almost 100%...More
Hello, I have tried a few different new or old projects to use the morph-based head feature and every time I have tried today the program seems to load the feature, but the morph based head window to make adjustments does not open. When I click in the program there's a loud "ding" (windows...More
It would be great to have the ability to copy selected facial features rather than all at once, similar to the way Mirroring works. Right now it only allows to copy the whole set....More