I have uploaded my own FBX character to accurig and completed the rigging but when exporting to actorcore it gets to 19% and then doesn’t go any further, accurig appears to be frozen and after about 5 minutes there is no network activity on task manager. First character I uploaded was around...More
Steps to reproduce the issue: 1. Download Adona_lowres OBJ file from "Free Human Base Mesh Pack" product, available at https://www.artstation.com/marketplace/p/3N1q5/free-human-basemesh-pack (I believe that you can reproduce the bug with any model but what if it is relevant instead?) 2. Launch...More
iClone 7.x failed to load the iAvatar file saved by AccuRIG. It could read the FBX file exported by AccuRIG, but couldn't apply the motion on it. It is not a system issue. Please help to review and to fix the issue. I like this new auto-rigging function of AccuRIG. It saved time in the...More
Hi I have just downloaded and installed this program ActorCore_AccuRIG_Setup_1.0.4 on a Windows 10 64 Bit notebook, but it fails to load showing the errors in attachment. I uninstalled, tried a fresh install, no difference. What is the problem and how do I successfully install & use it?...More
Hi, recently i created a post with the same text just with Unreal 4. I tested it now in Unreal 5 and it's the same issue. The new UE5 skeleton has a new structure, but the UE4 Mannequin is also available. It would be amazing if there would be and export option for old and new skeleton hierachy...More
I'm using Accurig 1.0.5, Free version When I try to export the rig and animation to FBX to Blender, it gets stuck at 60% in all the models... I've finally found that it's because of the naming conventions. I always use the underscore "_": "Neanderthal_Woman_NoBonesJoined"...More
Good day reallusion and thanks for providing character auto rig for all engine. Please i have some suggestions which goes as follows: 1. Add "Send to AccuRig" button into iclone and CC: Please kindly add "send to Accurig" button under modify tab into iclone and CC because of character not...More
Just going start by saying so far it's a great tool, great work chaps! Once the rig has completed and is ready for export, my UV's are erased. My character is built for Unity, which has a CC3 Head with eyelashes/waterlines etc and a custom clothed body...More