55 issues found

8

Votes
Active
AccuRig does not currently allow us to undo an action such as moving a marker. Undo is an important and common feature of most modern software. I hope it can be added to the software in a future update....More
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Submitted by todornikolovcg

4

Votes
Not Reproducible
I have uploaded my own FBX character to accurig and completed the rigging but when exporting to actorcore it gets to 19% and then doesn’t go any further, accurig appears to be frozen and after about 5 minutes there is no network activity on task manager. First character I uploaded was around...More
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Submitted by hemsleyjon

4

Votes
Active
Please add buttons to switch to left, right, top, and bottom views. It can be helpful when placing markers precisely....More
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Submitted by todornikolovcg

4

Votes
Active
Please add a wireframe overlay to the AccuRig viewport. It can help when placing markers, especially in characters without textures....More
  •  0
  •  165
Submitted by todornikolovcg

2

Votes
Active
System: M1 Mac, 16GB Memory, Ventura 13.1, UTM Virtualization 4.0.9 (10GB assigned), Windows 11 Pro ARM, fresh install.
AccoCore AccuRIG 1.1.0 starts fine in this configuration, Step 1 (load) and Step 2 (check) works for different .fbx models, Step 3 (Rig Body) fails (program exit without...More
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Submitted by info_168732

2

Votes
Active
I import an A-pose mesh, after some operations, the export is a T-pose, is this the version limit? I want the bind pose of the exported character to remain unchanged....More
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Submitted by 807110963

2

Votes
Active
Just going start by saying so far it's a great tool, great work chaps!
Once the rig has completed and is ready for export, my UV's are erased.
My character is built for Unity, which has a CC3 Head with eyelashes/waterlines etc and a custom clothed body...More
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Submitted by graham_445825

2

Votes
Active
24-8-2022
hi all
I have just tested the new auto rigging it is wonderful but it is in the early stages of development...More
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Submitted by r78zj99

2

Votes
Active
Currently the rigging tool is made for humanoids with flexible joints. It would be nice to see a feature for rigging rigid or semi-rigid characters.
For example let's say I have a stone golem model with a floating head. I would like to make his arm and leg joints flexible, but keep the head...More
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Submitted by maks2004233

1

Votes
Not Reproducible
When loading an FBX file. The application turns white. There is no exit or minus option either but the window is still moveable....More
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Submitted by thomasblackfire0