40 issues found

2

Votes
Not Reproducible
I am unable to load the sample character; even the FBX and OBJ software are completely not working for me.”
please look in to this...More
  •  7
  •  1249
Submitted by abrar1111

0

Votes
Active
When I went to go upload my custom character from Actorcore to blender, once I put my animation on my custom model he was sliding around everywhere, and his arms were inside his chest, I used AccuRIG to Rig Him, also he looked perfectly fine in the Actorcore Model/Animation Viewer but once...More
  •  4
  •  894
Submitted by asyncresearchinstitute

0

Votes
Assigned
constantly errors out and I can never upload characters. It reaches 10% and bugs out and its been happening every project making this software redundant for me even after i've paid for motions etc....More
  •  3
  •  741
Submitted by Neves.Branden

0

Votes
Active
Hi,
recently i created a post with the same text just with Unreal 4. I tested it now in Unreal 5 and it's the same issue.
The new UE5 skeleton has a new structure, but the UE4 Mannequin is also available. It would be amazing if there would be and export option for old and new skeleton hierachy...More
  •  3
  •  1987
Submitted by spaehling

2

Votes
Active
24-8-2022
hi all
I have just tested the new auto rigging it is wonderful but it is in the early stages of development...More
  •  3
  •  944
Submitted by r78zj99

0

Votes
Active
I am trying to download the skinned asset with the original pose that I uploaded it with and the A pose option is not lining up with the original pose. This is making is impossible to transfer weights in unreal to the original skeletal mesh....More
  •  2
  •  73
Submitted by bkisereu

0

Votes
Assigned
Hi,
I use the programs:
iClone7, AccuRIG_1.1.0 and 3DXchange7....More
  •  2
  •  737
Submitted by Gyoergy

0

Votes
Not a Bug
1. open AccuRig and Rig Character
2. export it to "Unreal"
3. import character onto UE Mannequin (UE4 testet)...More
  •  2
  •  1371
Submitted by spaehling

1

Votes
New
There's a normal sized human model, and after I use AccuRIG to rig the model, export as a fbx file, it become 100 times smaller than the normal size when I import it to Unity. So I enlarged the normal sized model to 100 times bigger, and do the same thing as before, the size become normal,...More
  •  2
  •  1220
Submitted by 1018512199

0

Votes
Active
-export an iavatar from AccuRIG
-Open it in iclone7
-error message: Fail to load the file...More
  •  2
  •  1549
Submitted by danhtran.artist
1 234