hello I think it would be a great addition to your motions packs if you record, human daily routines, like: sleeping, (and sleeping movements), waking up, brushing teeth or hair, showering , looking at mirror...More
I import an A-pose mesh, after some operations, the export is a T-pose, is this the version limit? I want the bind pose of the exported character to remain unchanged....More
Currently the rigging tool is made for humanoids with flexible joints. It would be nice to see a feature for rigging rigid or semi-rigid characters. For example let's say I have a stone golem model with a floating head. I would like to make his arm and leg joints flexible, but keep the head...More
I would like to see musician motions. Guitar / bass with moving fingers / guitar leads / held chords / Slide leads etc/ drums 4/4 5/4 7/4 different time signatures and styles / keyboards etc you get the idea. :) If this was put into a package I would buy it for sure....More
I'm surprised at the lack of female motion packs. For every male action, there should be a parallel female action, unless it's specifically gender-related (like a woman lifting her breast to look at her abs, or a man fixing his pants so they don't ride up so high). I need female solder movements...More
There's a normal sized human model, and after I use AccuRIG to rig the model, export as a fbx file, it become 100 times smaller than the normal size when I import it to Unity. So I enlarged the normal sized model to 100 times bigger, and do the same thing as before, the size become normal,...More