31 issues found

2

Votes
Not Reproducible
I am unable to load the sample character; even the FBX and OBJ software are completely not working for me.”
please look in to this...More
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Submitted by abrar1111

2

Votes
Active
Issue 1: Application Crash on Upload to AccuCore
Steps to Reproduce:
1. load and rig character in to AccuRig...More
  •  0
  •  609
Submitted by bryanebentley81

2

Votes
Active
hello
I think it would be a great addition to your motions packs if you record, human daily routines, like:
sleeping, (and sleeping movements), waking up, brushing teeth or hair, showering , looking at mirror...More
  •  0
  •  394
Submitted by ar.sardar

2

Votes
Active
I import an A-pose mesh, after some operations, the export is a T-pose, is this the version limit? I want the bind pose of the exported character to remain unchanged....More
  •  0
  •  577
Submitted by 807110963

2

Votes
Active
24-8-2022
hi all
I have just tested the new auto rigging it is wonderful but it is in the early stages of development...More
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  •  672
Submitted by r78zj99

2

Votes
Active
Currently the rigging tool is made for humanoids with flexible joints. It would be nice to see a feature for rigging rigid or semi-rigid characters.
For example let's say I have a stone golem model with a floating head. I would like to make his arm and leg joints flexible, but keep the head...More
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Submitted by maks2004233

1

Votes
Active
I would like to see musician motions. Guitar / bass with moving fingers / guitar leads / held chords / Slide leads etc/ drums 4/4 5/4 7/4 different time signatures and styles / keyboards etc you get the idea. :) If this was put into a package I would buy it for sure....More
  •  0
  •  273
Submitted by jimbobway

1

Votes
Active
I'm surprised at the lack of female motion packs. For every male action, there should be a parallel female action, unless it's specifically gender-related (like a woman lifting her breast to look at her abs, or a man fixing his pants so they don't ride up so high). I need female solder movements...More
  •  0
  •  261
Submitted by zancoisrice

1

Votes
Active
I'm exploring the new AccuRIG and there are some maniability matters I'd like to address:
- It would be much easier to have a middle line to which we can snap the joints for the bones that need to be right in the middle like in mixamo (head/neck/groin/pelvis ...etc). Side bones are mirrored...More
  •  1
  •  460
Submitted by indigowizard.contact

0

Votes
Not a Bug
1. Open the AccuRIG app
2. Rig your character
3. Check Animation...More
  •  1
  •  125
Submitted by harry.kunz0
1 234