161 issues found

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Hey I have the following problem.
I export a character from Blender as FBX that has Vertex colors.
After rigging in Accurig and importing again all the Vertex color information is gone....More
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Submitted by justgoscha

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Hello
I wanted to make a request to your powerful team
Please also produce the mockup of the horse rider and sword in hand animation...More
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Submitted by sitesazy.com

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Hi,
I use the programs:
iClone7, AccuRIG_1.1.0 and 3DXchange7....More
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Submitted by Gyoergy

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When I went to go upload my custom character from Actorcore to blender, once I put my animation on my custom model he was sliding around everywhere, and his arms were inside his chest, I used AccuRIG to Rig Him, also he looked perfectly fine in the Actorcore Model/Animation Viewer but once...More
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Submitted by asyncresearchinstitute

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Hello)
I have some problem, just installed AccuRIg and trying to use it. But no one file does not imports. And samples too. If i drag and drop files there is Popup with loading 3% and it looks like a freezing. U can't cancel it, just end task through Task manager. If i try to use button "Choose...More
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Submitted by vashpartner

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I have a freshly reinstalled windows 10 and have freshly installed AccuRIG ActorCore 1.1 with GeForce RTX 2070 super on my desktop pc.
When i open the AccuRIG with through my command line i can see an error:
C:\ProgramData\Microsoft\Windows\Start Menu\Programs>"ActorCore AccuRIG.lnk"...More
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Bug
Submitted by shapskinskybierut.dsmd7.608

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Can you add Ability to add custom bones - weapon/armour bones etc?...More
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Submitted by ShockEngine

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I would like to suggest that accurig has a face rigging option. It would drastically help in people's workflow and I would be the only free auto rigger that this would beavailable....More
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Submitted by kboy7573

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Hi,
recently i created a post with the same text just with Unreal 4. I tested it now in Unreal 5 and it's the same issue.
The new UE5 skeleton has a new structure, but the UE4 Mannequin is also available. It would be amazing if there would be and export option for old and new skeleton hierachy...More
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Submitted by spaehling

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Not a Bug
I'm using Accurig 1.0.5, Free version
When I try to export the rig and animation to FBX to Blender, it gets stuck at 60% in all the models... I've finally found that it's because of the naming conventions. I always use the underscore "_":
"Neanderthal_Woman_NoBonesJoined"...More
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Submitted by inigofrm
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