23 issues found

0

Votes
Not a Bug
Hi,
I have noticed that the iClone_Daz_Genesis_Extension_v4_IC7 files for DAZ Genesis 1 and 3 are not loading sufficient facial data in DAZ 4.11 timeline, which won't load facial expression data in 3dx7, as shown in the screenshots and videos in zip file. I followed tutorials for Genesis 2...More
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Submitted by LFA

1

Votes
Active
Importing fbx file into 3dxchange pipeline (previously exported from DAZ with facial mocap data on it) and accepting automated bone structure conversion, resulting with jaw not mapped warning. After manual mapping nothing could be accomplished, head is moving, but jaw and the eyes not. Its...More
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  •  838
Submitted by Zkeko

5

Votes
Active
It would amazing if 3dxchange and iclone could support the iPhone X ARKit Blendshapes.
It is very frustrating to have a model with the 52 ARKit Blendshapes on the one side and on the other to see datas that correspond to those blendshapes in iclone when capturing with an iphoneX and not being...More
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Submitted by senn.simon

0

Votes
Closed
hello
The update 7.45
3DXchnage does not import the face bones properly. you can not move anything in the face. The same figure Gnenesis 2 in CC3 it ok. CC3 imports the facial bones correctly. I cant import a Genesis Charcter with 3DXchnage properly...More
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Submitted by hj

1

Votes
Active
I am working with a character exported from DAZ who's exported facial morphs no longer match what I am seeing inside of 3DXchange.
In the attached images, you can see the 'Ah' viseme applied to character inside of 3DXchange and MODO respectively. For the latter, you can see the lower lip goes...More
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Submitted by shane.berezowski

0

Votes
Not a Bug
Hello! I have fbx file wirh character. I need to animate it in iclone. I have finished all steps in Characterization Mode with bone structure then i want to make Mapping Facial Bones. With eyes is ok, but jaw bones not. I choose jaw bones for jaw map but jaw bones dont't move the jaw. I cant...More
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Submitted by elevkoi

0

Votes
Released
that problem its the CC1 character in character creator 3.0 its compatible with 3dxchange and automatly see all rigs and blendshapes but the cc3 character in character creator 3.0 see that character as a custom character.and it takes one hours to apply all the same shapes and the rig. and...More
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Submitted by suikoden123

0

Votes
Released
This works well before but after upgraded to 7.21 the 3DXchange no longer detecting my G3F head only model as G3F character and mapping it's bones, expression, etc.
To reproduce this issue:
1. Open DAZ....More
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Submitted by Stylophone

0

Votes
Released
What i have seen is that since they added there own morphs for the characters that they do not reflect the true expressions. I thought i was losing it when my Gen 3 custom character was no longer blinking his eyes when you click the mouse in face puppet. This actually sucks because i was...More
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  •  943
Submitted by cheyennerobinson_45

0

Votes
Released
Exported Daz Genesis 3 characters that have the latest facekey DUF applied no longer automatically get their face shapes assigned in 3dXchange expression editor.
Head movement works but nothing else. This makes it practically impossible to use Genesis 3 characters as mapping all the shapes...More
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  •  1044
Submitted by Dr. Nemesis
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