182 issues found

0

Votes
Closed
The 3DXchange logo opens for a second then a small white 3dxhange window flashes and closes.
3DXchange 7 trial crashes on startup
Windows 10, Nvidia GTX 1660 ti...More
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  •  1467
Submitted by Oremor

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each time i try to set an expression it crashes
wasnt like this in previous version
also that happens when i try to add morphs on a part of the body...More
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  •  1454
Submitted by ahingel

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Sorry for my poor english (Google traduction)
I convert V4 (DAZ) to fbx and import it into 3DXChange 7. I convert it to non-standard. In preset I choose DAZ 4 genesis. In Spine page the second vertebra is selected, which is not correct with respect to your manual. So I choose the first vertebra...More
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  •  1442
Submitted by nourya2000

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Closed
How do I put the registration code in the trial version?...More
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  •  1438
Submitted by Averell

1

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Active
I know that iClone needs standardized characters but I want to be able to set up a character in a more relaxed pose.
Then when done it can then be set in a T pose upon export....More
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Submitted by Dragonskunk

1

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Active
I'm not sure this is a bug, or by design.
I imported and characterized a DAZ G3 (G3 and G8 have facial bones).
Sent to iClone and loaded a Motion+ file that had both body and facial motion....More
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  •  1432
Submitted by Rampa

0

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Assigned
Hello RL,
I got an out-of-memory message plus 3DXchange stuck when I started a batch conversion of about 400 BVH files.
The whole size of the BVH is 675MB, so far less than 1 Gb and 3DXchange runs to an out of memory....More
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Submitted by RobertoColombo

0

Votes
Closed
When you get genesis 8 in to 3dxchange 7,4 the feet poses wrong.
when you imported this in to iclone the feet is still wrong. Ex in motion puppet
the feet is still wrong....More
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Submitted by j.n1

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Active
Find it very frustrating that talking character audio clips don't sync with Unreal engine.
Please can you work on something like that for future release....More
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Submitted by mdonogma

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Import any OBJ with an item that can be made into a sub-prop. Make it into a sub-prop (note: do NOT make a sub prop out of a sub prop -- THAT *will* rotate correct). Either export as iProp or bring into iClone and try and rotate said sub-prop. It will fail.
Note that the same procedure...More
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  •  1416
Bug
Submitted by Kelleytoons