182 issues found

0

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This is a big one ... in 7.2 it's not letting me change the UV settings of meshes. This means I can't change the projection from Box to Cylinder, for example, and makes texturing impossible!...More
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Submitted by studioweapon

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This has happened to me twice now while working on creating 2 models in Blender.
The first time was yesterday while creating an Olivanders wand creator building.
The second time was today while creating a morph animatable snake friend for my Harry Potter....More
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Submitted by Delerna

0

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Released
3DXchange 7 pipeline can't export to .fbx anymore. I have restarted, tried different presets and I have also uninstalled and reinstalled it again. Exporting to .obj works.
I am exporting a .iAvatar to Unity. 3 hours before it was exporting other .iAvatars with the same presets as the image...More
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  •  1662
Submitted by madrugat

0

Votes
Not a Bug
Hi,
I could not give a spring effect to the navel of the character in anyway on 3dx7. Test File: http://hakansarier.com/problems/navel.zip...More
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Submitted by RyderHS

1

Votes
Active
Since updating to 7.1, presets for mapping the nodes are completely broken. None of the presets that previously worked under 'Convert to Non-Standard' work at all. I have to manually map the bones each time and upon converting this way, the animations corresponding to my model that I attempt...More
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Submitted by Larsos

0

Votes
Released
I have read the other issues but they are not giving full information and its not just the animations its the entire convert system. This is also using blender.
firstly this character is working inside iclone 7 previously and it works perfectly in 3dexchange6
when you import and assign...More
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Submitted by urbanlamb

0

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I try to export a character with attached glasses (iProp). Whatever i try 3DXchange chrashes while exporting to FBX....More
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Submitted by info_93_67

0

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Sorry for my poor english (Google traduction)
I convert V4 (DAZ) to fbx and import it into 3DXChange 7. I convert it to non-standard. In preset I choose DAZ 4 genesis. In Spine page the second vertebra is selected, which is not correct with respect to your manual. So I choose the first vertebra...More
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  •  992
Submitted by nourya2000

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Votes
Released
After installing the 7. 1 update the Mixamo Animation - Convert to Non-Standard (Characterization) no longer works at all. It was working in 7.02 (after switching the Presets) but in 7.1 the exact same FBX will not convert. I also tried loading in the "Maya Human-IK_Mixamo01" Characterization...More
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Submitted by bcmorris

0

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Hi,
When I try to load a character mesh with a non standard rig into 3DXChange 7.1, I can process the manual assignation of bones on the CUSTOM non standard rig BUT no more test animations work anymore like head calibration, basic walk, etc...
The same mesh works perfectly in 3DXChange 6...More
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  •  5377
Submitted by pgibouin