53 issues found

0

Votes
Active
Hi,
I Saw you did an update with a new tutorial to import daz3d genesis 3 character in 3dxchange (https://youtu.be/6umSgDdSnw0) with all the face expression and viseme.
But unfortunately, following the tutorial to the dot, after importing the FBX , when I open the expression editor, there...More
  •  0
  •  2407
Bug
Submitted by c.schmitt

0

Votes
Closed
I have bought iClone 6, 3DXhange 6.51, Character Creator 1.5, CrazyTalk 8 and some contents with full iexport license. However, I discovered that I could not export any model to FBX made from character creator that have edited the shape of the face. All items shown in the tree are dark red...More
  •  2
  •  2392
Bug
Submitted by parvaning

0

Votes
Duplicate
Well the problem is simple. I drag the duf file into Daz 4.9, however when I export the expression editor does not allow me to move the mouth automatically (like it is suppose to in the tutorial). It has worked fine in the past. Not sure how to fix it. One suggested to use 4.8 however there...More
  •  1
  •  2310
Bug
Submitted by kybax200

1

Votes
Duplicate
I have the latest versions/ updates for the used products
Process converting genesis 2 to iclone through IC 3DX 6 pipeline
Dragging the IcloneFaceKey files for ( Genesis2_Female_iCloneFaceKey.DUF ) or (Genesis2_Male_iCloneFaceKey.DUF) onto thier respective characters does not give the result...More
  •  0
  •  2408
Bug
Submitted by blindman

0

Votes
Active
I very recently upgraded to the Pipeline version. I have a model that I have been working with for over a year on the non-Pipeline version. My model has a list of meshes in the Scene Tree. I have always been able to make a sub mesh of each item in the list prior to using "Apply to iClone...More
  •  1
  •  2307
Bug
Submitted by TimV

2

Votes
Duplicate
3DXcange 6.51 crashes when opening skp-files from SketchUp_2016. It works fine with files from an older version of SketchUp: SketchUp 8...More
  •  3
  •  2436
Bug
Submitted by JPR_2013

5

Votes
Duplicate
After importing a DAZ Genesis 3 (or 2) character into 3DXchange I am able to convert the character to non-standard fine (following this video https://www.youtube.com/watch?v=D3iS164uTgc).
However, while all the morphs come over to 3DXchange, none are "Set" in the Expression Editor (except...More
  •  9
  •  5843
Bug
Submitted by gorbett

0

Votes
Closed
I'm not sure why this is happening, maybe I'm doing something wrong here. I created a character with Jeans and Boots only, when I choose to hide hidden this is what I'm coming out with. The reason why this is kinda annoying is that a large part of the Texture is being used up on pieces that...More
  •  1
  •  2216
Bug
Submitted by jkwenstad

0

Votes
Active
Steps to Repro:
1. Open 3DX
2. Either drag fbx into scene or select File... Open from the menu...More
  •  11
  •  7978
Bug
Submitted by gorbett

0

Votes
Active
I have imported a CC Character (.iAvatar) to 3dXChange.
Then I have runned the autosmooth for the CC_base_body.
After this the body mesh was fully destroyed....More
  •  1
  •  2430
Bug
Submitted by Tesira
1 2 3456