It's 2018 now and I'm still having this problem. Is there a fix somewhere I'm not aware of?
I having problems as well. I have Daz3D 4.9.4 version and I tried everything to make the jaws work but still no success. Will reallusion fix this problem soon or do we have to keep on manually fix it which is very disappointing and annoying.
same issue for me. You can partially avoid/resolve the problem by assigning manually the morph in the expression editor. Sorry for my english. In my language (italian): ho avuto lo stesso problema. Ho parzialmente risolto aggiungendo dei keyframe su daz che ricalcassero i movimenti della mandibola, i fonemi che compaiono nell'expression editor di 3dxchange e le espressioni facciali che mi interessavano di più e poi facendo la mappatura manualmente da 3dxchange---->expression editor (nella scheda "custom" si possono implementare anche espressioni personalizzate da richiamare poi su iclone). Sulla sinistra della finestra si possono trovare tutte le animazioni caricate da Daz. Una volta stabilita la corrispondenza fra quelle di iClone e quelle di Daz3d (ad esempio "felice", "arrabbiato", "triste"), si tratta solamente di avere la pazienza di reiterare manualmente per decine di volte la stessa procedura: selezionare nell'expression editor di 3dxchange la voce desiderata e spostare i cursori nel menu del morphing a destra, seguendo come riferimento i nomi delle animazioni assegnate da Daz. Spero di essermi spiegato almeno in italiano :-)
I have the same problem , with the additional problem with the facekey files. Plus the same fault exists with 3DXchange 5.5 ### I have the latest versions/ updates for the used products Process converting genesis 2 to iclone through IC 3DX 6 pipeline Dragging the IcloneFaceKey files for ( Genesis2_Female_iCloneFaceKey.DUF ) or (Genesis2_Male_iCloneFaceKey.DUF) onto thier respective characters does not give the result shown in the Iclone video, for the "Edit Morph Export Rules tab in the FBX export dialogue. The example showed the Genesis2_Male_ICloneFaceKey file being dragged onto the G2 male in Daz Studio with the resulting Edit Morph Export Rules tab showing rule 0 match "Genesis2Male" action Ignore. However it doesnt matter which facekey file I drag in onto any G2 character the match is always for "Genesis1" During the import into 3DXchange 6 all the right dialogues appear, however although the morph list is populated the "Jaw" "Viseme" and "Muscle" have not been mapped as shown in the video, which means they have to be done manually. As far as I can tell I have done everything as per the tutorial video ????? ##
I am also sure the same problem。