53 issues found

0

Votes
Not Reproducible
A DAZ3D exported character based on Genesis 3 successfully imported into 3DXchange.
The character will have a random area of skin or clothing, or multiples, showing completely black textures.
As you zoom in toward the character the black disappears to be replaced by the proper colours...More
  •  1
  •  2404
Bug
Submitted by chiffster

0

Votes
Released
Hi RL,
I have 3DXChange 5 and 6 and I noticed the following different behavior, which puzzles me:
- in version 5, I can assign a texture to the Diffuse channel of an imported FBX file and the texture correctly appears...More
  •  8
  •  4976
Bug
Submitted by RobertoColombo

0

Votes
Released
I am trying to load an FBX into IClone 6.5 3D Xchange. The file I am trying to load is from DAZ 3D it is called The Warehouse. While in Xchange the program stops and gives me an error. I tried several times sometimes I get a memory error. I tried on 2 different machines. one has 16 gig of memory...More
  •  10
  •  8103
Bug
Submitted by ccsmith1

0

Votes
Closed
I'm not sure why this was listed as SOLVED in a previous issue (312) as the problem is not solved, and is a bit of a shocker to be still unresolved after months of being raised.
We hit this recently, and were advised to add the root via Maya (major pain BTW) and then export with FBX2011 (not...More
  •  1
  •  2670
Bug
Submitted by macw0lf

4

Votes
Hold
I recently upgraded my version of DAZ to 4.9.2 and noted that the DUF facial expressions do not work properly now...
The head and eyes move but the jaw and mouth will not. I tried manually creating custom expressions and while the customs work, I cannot get the vizime files to work so the...More
  •  8
  •  6266
Bug
Submitted by Sepiasiren2021

0

Votes
Not Reproducible
Regardless if I open Heidi directly in 3DXChange 6 Pro or push her from iClone, when I try to click on the Modify Panel to do some operations, 3DXChange closes. Another user reports the same problem but he is getting an error message which seems to have blank content.
Sometimes it will let...More
  •  4
  •  3297
Bug
Submitted by Lord Ashes

0

Votes
Released
STEPS TO REPRODUCE
1. Launch 3DXchange 6
2. import (or drag and drop) a SKP file created with SKETCHUP Make 2016 (64 bits version)...More
  •  0
  •  4602
Bug
Submitted by Zeronimo

1

Votes
Assigned
The following bug seems to apply only to CC meshes and a few G6 meshes (such as hair). I did not notice it with G3 or G5 meshes.
Here is how to reproduce the bug using only 3DXChange (i.e. without using any 3rd party software):
1. Load a CC character with clothing into 3DXChange (e.g. CC...More
  •  2
  •  4571
Bug
Submitted by Lord Ashes

0

Votes
Closed
When working with long animations and exporting them to 3DXchange, blinking generated by "Auto-Blink" breaks, though I have not found consistency to determine the exact cause.
Steps to reproduce:
1. Add Christian to a blank project...More
  •  1
  •  4337
Bug
Submitted by sterlingy

0

Votes
Assigned
When a MotionPlus is split into two different motions, a track starting after frame one will not reposition the morph animation to match mew start and end frame numbers.
Steps to reproduce:
1. Load Character into 3DXChange...More
  •  1
  •  2202
Bug
Submitted by sterlingy