Disruptive 3D Game Character Creation

Design and deploy AAA-quality characters on an indie budget. Includes tools for character creation, animation, face/body motion capture, and a massive motion library catering to game development. Optimize game characters with polygon reduction, LOD, UV and material merging for max efficiency. Import ready-to-play characters into game engines with Character Creator’s automated support for shader assignment, game controller and facial performances.

game character design - cc logo
game character design - unreal logo
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game character design - 3d character pipeline



1Characterization for Unreal Engine 4 and Unity Mecanim

Unity Mecanim

  • Dedicated FBX export profile compatible with Unity.
  • Automated skeleton mapping for Unity Humanoid characters.
  • Auto-create Unity Animator for mecanim controls.
  • Export motion sequences and assign Animator Controller.
  • Auto-assign loop animations when source clips includes "loop" keyword.
  • Create character Prefab for character reuse and instancing.
  • Auto-assign character LOD from multiple FBX meshes.

Unreal UE4

  • Dedicated FBX export profile compatible with Unreal.
  • Automated skeleton mapping and bone naming for UE4 characters.
  • Auto-assign character LOD from multiple FBX character meshes using the same skeleton.
  • Auto-assign loop animations when source clips includes the "loop" keyword.
  • Export with UE Hand & Foot IK Bone:
    • Supports Epic IK-bone standard with additional Hand bones for weapon-holding animations, and Root IK bones for locomotion control.
    • Enhanced content compatibility between the Character Creator and Unreal Asset Stores. CC characters can use UE4 motions, and UE4 characters can use iClone Motions.
*Download UE4 IK Bone Blueprint

2Automated Digital Human Shader Assignments

Automated Unity Shader Assignment

  • Editor Script to auto-convert imported FBX files.
  • sRGB Correction for Metallic, Roughness, AO for correct display in Unity.
  • Three shader options:
    • Standard PBR - Unity Built-in Shaders.
    • HDRP (High Definition Render Pipeline) - high realism for console or advanced graphics environment.
    • LWRP (Lightweight Render Pipeline) - optimized performance for mobile and low-end hardware.

*Requires Auto Setup Script - free download

Unreal Shader Assignment

  • Pack ORM (Occlusion Roughness Metallic) texture from corresponding CC texture sources.
  • Automatic multi-texture material assignment.
  • Three shader options:
    • Physically-based Rendering (Standard)
    • Unreal Photorealistic Character Shader (LW) based on Unreal's Samples and Tutorials here.
    • Advanced Unreal Digital Humans (HQ) - the ultra-realistic shader based on Unreal's samples and tutorials here.

*Requires Auto Setup Plugin - free download

3Optimize Polygons, Remesh and Unify Textures for Game Character LOD

  • Polygon reduction for select items and wearable assets.
  • Bake dense mesh detail to diffuse and normal map to enhance low-poly display.
  • Merge texture UVs in order to reduce draw call in game engines.
  • Generate character LODs for optimal game performance.
  • Convert to low-poly CC Game-Base character while keeping facial animations.

*Built-in mesh optimization technology with InstaLOD

4Animate On-the-fly with Editing Tools & Full Body Mocap

Real-time Animation Editing

  • Body animation with unique puppeteering engine, motion clip blending, HIK timeline motion layer editing.
  • Facial animation with audio lip-sync and puppet emotive expressions with motion key editing.
  • Dynamic soft-cloth and hair physics behaviors.
  • Motion curve editing over animation time and spacial adjustments.

*Requires iClone - sold separately

Unified Mocap for Face, Body and Hand

  • Use iClone Motion LIVE for full body motion capture.
  • Accurate facial capture using Faceware/iPhone X.
  • 60 facial morphs supports blending.
  • Compatible with all major body mocap device including OptiTrack, XSens, Noitom, and more.
  • Hand tracking using ManusVR/Leap Motion.

*Requires iClone Motion LIVE - sold separately

5Unreal iClone Live Link

  • Stream motions directly from iClone to Unreal and skip FBX motion file export and import.
  • Supports both skeletal data and facial blendshapes.
  • Supports RTX Raytracing for real-time production level rendering.
  • Supports Sequence Recording for Unreal non-linear film production and game animation.

*Requires Unreal Live Link Plug-in - sold separately


Once the characters and animations are created, the task still remains for developers to put together the assets in a game engine. They may find themselves hampered dealing with complicated import and setup routines that may take hours to apply. Reallusion offers tools to automate the process of digital human shader assignments and characterization for Unreal Engine 4 and Unity Mecanim. Now your characters are ready to play in no time at all!

Auto Setup Script
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Get the Unity Editor Script file to convert CC characters for Unity Mecanim. Includes shader options respectively designed for Unity Built-In shader, HDRP and LWRP.
Auto Setup Plug-in
game character design - unreal logo
Get the Unreal Plugin to convert CC characters for Unreal Engine 4 with shader options designed for Photorealistic Characters (LW) and Advanced Digital Humans (HQ).

Game/Content Developement