Quad based characters with complete body rigs and facial morphs ready for lipsync and motion capture.
Morph & Outfit
Design unlimited character shapes, apply and conform clothing with the multi-layered outfit system to any body shape.
Custom Asset Design
Expand the unique character morphs, outfits, hair, accessories, dynamic materials by importing models and characters from other libraries.
Real-time PBR Shader
Real-time display with Industry standard PBR (Physical Based Render) visuals fully compatible with major real-time engines.
Daz & Poser Character Import
Transform, morph, mix and blend Daz characters into Character Creator. Enable Daz characters, clothing, accessories and props into animation-ready assets.
With fully-rigged character base and GoZ round trip design, CC gives ZBrush artists a significant edge to quickly turn their detailed ZBrush sculptures into face and body animatable characters.
3D Scan Workflow
Turn static 3D scanned models into talking and moving characters for animation and game. Learning materials and library of fully-rigged scanned models are available.
Game Design Pipeline
Intuitively customize AAA-quality characters with speed. Quickly optimize characters with mesh optimization technology. Absolutely create & capture face/body motions with powerful animation tools. Directly import Characters to game engines with automatic conversion.
Pose & Expression
Access libraries of natural poses and expressions or freely edit custom poses and expressions using the Motion Layer and Face Key Editor.
Stage & Effects
Set the stage with true camera and
. Create cinematic compositing with images,
, and mesh lights.
Global Illumination (GI)
Real-time render using indirect lighting. Turn any mesh to an illumination source, or contribute to natural light bounce.
Photorealistic Iray Rendering
AI accelerated GPU rendering gives high interactivity and fast image output. Automatic PBR to Iray shader conversion and SSS skin realism.
Optimization for Game
Built-in InstaLOD technology for Polygon Reduction, Merge UV Maps, Texture Baking, and Remesher for LOD generation.
Pipeline & Export
Works with Maya and major 3D tools, export settings for optimal compatibility with Unity, Unreal, and Sketchfab.