In my last post, I discussed 13 suggestions to improve iClone, but I left out something extremely important regarding the baking of constraints in animation. When the "Bake all animations with constraints" option is used, the root motion of the character remains at zero, regardless of where...More
It's very surprising that exporting an FBX results in just a single animation clip containing the entire timeline. Unless people are really creating one iClone project per individual animation, a far simpler workflow would support labelling portions of the Timeline, such that labeled regions...More
I have a broblem with just one file in Studio Mocap Spunky Moves. I can not export as FBX when i apply "Move_walkSlow_M_1S" to a character. All the other moves can be apply and export. The message is : "You must first purchase the content licenses in order to export FBX and USD files". I get...More
I'd love to have the ability for Black Magic Fusion/Studio to Live-Link animated characters, lights, cameras, IBL, elements(any images in an iClone scene) and Vise versa. Maybe real-time animation could also be possible. *The Live Link could have preset option to load a template for Match...More
iClone 8 and Character 4 crash after I load any project. I can't even create anything :-/ I bought the software without any free test so I'm disappointed :-/...More
It could be useful to have a marker track in the timeline to create several start and end markers for clips, making it easier to batch export animation clips or associated audioclips or video renders (instead of doing one by one, typing in the range for each of them). See attached Mockup...More
1. Send my character from character creator to Iclone 2.click on the plugin motion live /motion live 3. selet facial accuface but and error appears (Failed to connect to Accuface)...More