682 issues found

0

Votes
Active
Cant open iclone 8 in my system....More
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Bug
Submitted by chinmay13

0

Votes
Not a Bug
The "Physics-Toolbox" structures don't seem to work in iC8 with "Bullet Physics" turn on as it should be . See animation link below...
https://youtu.be/B2dlz9BtpfQ...More
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Bug
Submitted by mark

0

Votes
Closed
When attempting to render either still images or animation sequences, pixelated dots appear on all my characters faces except when the camera is zoomed in. To replicate the issue, one would merely need to load a scene with any character, adjust the render settings, and then choose the render...More
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Submitted by StormGrrl

1

Votes
Active
I've been doing most of my work with iClone lately because of the incredible advantages of iClone's rigging and animation. However, one drawback is that the Popcorn Particle Effect is not realistic. Suitable for cartoon-style work.
In fact, it is too burdensome to retransmit all scenes to...More
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Submitted by wonilmax

3

Votes
Active
I would like to ask you to add mocopi to your list of motion action list softwares and suit ?
He is an economic choice. It only needs an iPhone to capture the face and a glove to capture the fingers
We can edit Sony mocopi movements directly in Rococo or Unreal Engine software. But all our...More
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Submitted by sitesazy.com

0

Votes
Active
I have tried with characters coming with the free content, I can load them, but they dont get textured. I cant change camera angle and the loaded figure can't be rotated or moved!
I can create a simple BOX from the box menu, I can also load a box from primitives and color that and so forth...More
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Submitted by Gorz

1

Votes
Not Reproducible
I have a broblem with just one file in Studio Mocap Spunky Moves. I can not export as FBX when i apply "Move_walkSlow_M_1S" to a character. All the other moves can be apply and export. The message is : "You must first purchase the content licenses in order to export FBX and USD files".
I get...More
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Submitted by KaderOuatt

1

Votes
Assigned
Unreal Live Link appears to work ok when using it with a character. It works as expected. However, it appears to work exactly the opposite way when using it with an imported mesh. I could not reproduce this issue with the default iClone props or characters
Using:
iClone 8.33...More
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Submitted by james978

0

Votes
Active
when i open 8 i keep getting nag screen to sign up when i am already signed up...More
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Submitted by Bellaire-Bob

0

Votes
Active
I think it would be great if the toon shader in iClone 8 could be improved to look like it does in Blender. It would also be great if they supported rigging quadrupeds in Cartoon Creator and animating them in iClone, just like with human characters. Lastly, it would be fantastic if this phenomenal...More
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Submitted by st180492
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