649 issues found

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Likely first of its kind available to artists & venues/theme parks to simulate UV Reactive paintings and graphic designs either from photos of a painting or Graphic Design straight from the Image editor made into a texture that will cause brighter highlights on models/textures that use fluorescents...More

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Would be awesome if we could save the direct's puppet's recording to other animation layers so it doesnt destroy our base motion
Please consider this idea
Thank you...More
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Submitted by ahingel

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Workflow:
iClone: File > Export > Export FBX > Export
**Settings**...More
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Submitted by cudak888

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iClone 8 and Character 4 crash after I load any project.
I can't even create anything :-/
I bought the software without any free test so I'm disappointed :-/...More
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Submitted by martin_silence

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So i have in the past export physics of cloths and hair on an fbx. Now on the new version of iclone 8.1.2 i can't
Support was unresponsive for about a week, and i m left with nothing.
Thankfully it wasn't a work for a client, but a personal project....More
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Submitted by iosifidis90

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I´ve read the manual at https://manual.reallusion.com/content-manager/2.0/04-downloading-contents/downloading-purchased-contents.htm, I´ve bought licenses, but I get only the message in the attachment.
What can I do?
Thanks!...More
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Submitted by Atarifreak

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I'm currently using iClone8 v8.12 and CC 4.12.
I have worked on a project based on these tools for a long time.
Recently I found some facial animations exported to UE were not the same as in iClone8....More
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Submitted by HenrySuen

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It would be nice to be able to save Visual Settings so that a creator can easily bring it to the next scene of a project. Also it would be nice to be able to save the setup a creator use for Rendering instead of having to reset up for each render....More
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Submitted by 3dSphinx

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When having volume light turned on and hits a character causes a ghosting effect. Tested in 8.12 and it is still there....More
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Submitted by 3dSphinx

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I have a scene where the character is stationary and just talking. So the most animation is in her facial expression and head movements. Over a period of time the neck distorts. I use Face Puppet and Face Key to animate this part. Video example:
https://youtu.be/pWKtlGl2K7A...More
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Submitted by 3dSphinx
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